Source 2 Viewer
  • CEntityAttributeTable
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
  • CEntityInstance
  • CNetworkVarChainer
  • CScriptComponent
  • CVariantDefaultAllocator
  • EntComponentInfo_t
  • EntInput_t
  • EntOutput_t
  • EntityDormancyType_t
  • EntityIOTargetType_t
  • GameTick_t
  • GameTime_t
  • ColorOptionsEditableData_t
  • GeneralOptionsEditableData_t
  • ImportExportOptionsEditableData_t
  • ImportExportOptionsEditableData_t::ExportDefaultFormat_t
  • ImportExportOptionsEditableData_t::ExportEncoding_t
  • ImportExportOptionsEditableData_t::ExportFbxUnit_t
  • TexturesOptionsEditableData_t
  • ToolsOptionsEditableData_t
  • View2DOptionsEditableData_t
  • View3DOptionsEditableData_t
  • CAnimScriptBase
  • EmptyTestScript
  • CSprayedDataPreset
  • CSprayedDataPresetElement
  • CSprayedDataSettingsBlock
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABB_t
  • CFuseProgram
  • CFuseSymbolTable
  • ConstantInfo_t
  • FourQuaternions
  • FunctionInfo_t
  • FuseFunctionIndex_t
  • FuseVariableAccess_t
  • FuseVariableIndex_t
  • FuseVariableType_t
  • PackedAABB_t
  • VariableInfo_t
  • EMaterialLayer_t
  • EMaterialVariable_t
  • EMaterialVariables_t
  • CMotionAnalysisSettings
  • CMotionAnalysisSettings_Foot
  • DuplicateAndMirrorAttachmentOpts_t
  • MirrorSpace_t
  • AnimComponentID
  • AnimNodeID
  • AnimNodeOutputID
Type / to search
  1. Counter-Strike 2
  2. hammer
  3. ImportExportOptionsEditableData_t

ImportExportOptionsEditableData_t

  • bExportProps: bool0 (0x00)
    MPropertyFriendlyName: "Export Props"
  • bExportHidden: bool1 (0x01)
    MPropertyFriendlyName: "Export Hidden Objects"
  • bExportFbxEmbedTextures: bool2 (0x02)
    MPropertyFriendlyName: "Export FBX Embed Textures From Content If Available"
    MPropertySuppressField
  • nExportFbxUnit: ImportExportOptionsEditableData_t::ExportFbxUnit_t4 (0x04)
    MPropertyFriendlyName: "Export Hammer Units To FBX Units"
  • nExportDefaultFormat: ImportExportOptionsEditableData_t::ExportDefaultFormat_t8 (0x08)
    MPropertyFriendlyName: "Export Default Format"
  • nExportEncoding: ImportExportOptionsEditableData_t::ExportEncoding_t12 (0x0C)
    MPropertyFriendlyName: "Export Encoding"
Also in
Dota 2
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.