Source 2 Viewer
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompMatPropertyMutator_t
CompositeMaterialAssemblyProcedure_t
CompositeMaterialEditorPoint_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputContainer_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputLooseVariable_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialMatchFilter_t
CompositeMaterialVarSystemVar_t
CompositeMaterial_t
GeneratedTextureHandle_t
entity2 (17)
CEmptyEntityInstance
CEntityAttributeTable
CEntityComponent
CEntityComponentHelper
CEntityIOOutput
CEntityIdentity
CEntityInstance
CNetworkVarChainer
CScriptComponent
CVariantDefaultAllocator
EntComponentInfo_t
EntInput_t
EntOutput_t
EntityDormancyType_t
EntityIOTargetType_t
GameTick_t
GameTime_t
hammer (10)
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host (2)
CAnimScriptBase
EmptyTestScript
mapdoclib (3)
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (12)
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
Type
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Counter-Strike 2
entity2
CEntityComponentHelper
CEntityComponentHelper
m_flags
:
uint32
8 (0x08)
m_pInfo
:
EntComponentInfo_t
*
16 (0x10)
m_nPriority
:
int32
24 (0x18)
m_pNext
:
CEntityComponentHelper
*
32 (0x20)
Referenced by (1)
EntComponentInfo_t
m_pBaseClassComponentHelper
Also in
Dota 2
Deadlock