- Counter-Strike 2
- compositematerialslib
- CompositeMaterialInputLooseVariable_t
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "Expose Externally"
MPropertyFriendlyName: "Exposed Friendly Name"
MPropertyFriendlyName: "Exposed Friendly Group"
bool
MPropertyFriendlyName: "Exposed Fixed Range"
MPropertyFriendlyName: "Exposed SetVisible When True"
MPropertyFriendlyName: "Exposed SetHidden When True"
MPropertyFriendlyName: "Exposed Value List"
CompositeMaterialInputLooseVariableType_t = "LOOSE_VARIABLE_TYPE_FLOAT1"
int32
int32
int32
int32
float32
float32
float32
float32
CompositeMaterialVarSystemVar_t = "COMPMATSYSVAR_COMPOSITETIME"
MPropertyFriendlyName: "Material"
MPropertyFriendlyName: "Texture"
MPropertyAttributeEditor: "AssetBrowse( jpg, png, psd, tga )"
CompositeMaterialInputTextureType_t = "INPUT_TEXTURE_TYPE_DEFAULT"
MPropertyFriendlyName: "Texture Type"
MPropertyFriendlyName: "Layout XML"
int32 = 512
MPropertyFriendlyName: "Render Resolution"