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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
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ConVars & Commands
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4,516
Classes
3,881
Enums
635
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852
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19
Networked
414
VData
27
Exclusive
482
GameTime_t
hammer
10
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host
2
CAnimScriptBase
EmptyTestScript
mapdoclib
5
CMapChoreoLocatorShapeType_t
CMapChoreoLocatorType_t
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2
20
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingLocalExposureParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended
18
AABBWS_t
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
NoiseOscillatorDef_t
NoiseStreamDef_t
NoiseStreamModifier_t
NoiseStreamTurbulence_t
NoiseStreamType_t
PackedAABB_t
VariableInfo_t
met
3
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor
6
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
CreateAttachmentFromVertexOpts_t
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
VertexAttachmentAlignModeSchema_t
modellib
140
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
Type
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Counter-Strike 2
mapdoclib
CSprayedDataPresetElement
CSprayedDataPresetElement
144 bytes (0x90), align 8
Source
Used by fields
CSprayedDataPreset
m_elements
Also in
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_assetName
CUtlString
0
0x00
m_vBoundsMin
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
24
0x18
m_vBoundsMax
Vector
= [-3.4028234663852886e+38,-3.4028234663852886e+38,-3.4028234663852886e+38]
36
0x24
m_settings
CSprayedDataSettingsBlock
48
0x30