Source 2 Viewer
EntityIOQueuePrioritizedEvent_t
EntityIOTargetType_t
GameTick_t
GameTime_t
hammer (10)
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host (1)
CAnimScriptBase
mapdoclib (3)
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (13)
AABBWS_t
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
PackedAABB_t
VariableInfo_t
met (3)
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor (4)
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
modellib (139)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
Type
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Dota 2
mapdoclib
CSprayedDataPresetElement
CSprayedDataPresetElement
m_assetName
:
CUtlString
0 (0x00)
m_vBoundsMin
:
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
24 (0x18)
m_vBoundsMax
:
Vector
= [-3.4028234663852886e+38,-3.4028234663852886e+38,-3.4028234663852886e+38]
36 (0x24)
m_settings
:
CSprayedDataSettingsBlock
48 (0x30)
Referenced by (1)
CSprayedDataPreset
m_elements
Also in
Counter-Strike 2