Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CAnimScriptBase
mapdoclib
5
CMapChoreoLocatorShapeType_t
CMapChoreoLocatorType_t
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2
20
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingLocalExposureParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended
18
AABBWS_t
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
NoiseOscillatorDef_t
NoiseStreamDef_t
NoiseStreamModifier_t
NoiseStreamTurbulence_t
NoiseStreamType_t
PackedAABB_t
VariableInfo_t
met
3
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor
6
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
CreateAttachmentFromVertexOpts_t
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
VertexAttachmentAlignModeSchema_t
modellib
140
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
CBoneConstraintPoseSpaceBone
CBoneConstraintPoseSpaceBone::Input_t
CBoneConstraintPoseSpaceMorph
CBoneConstraintPoseSpaceMorph::Input_t
Type
/
to search schemas
Dota 2
materialsystem2
PostProcessingBloomParameters_t
PostProcessingBloomParameters_t
136 bytes (0x88), align 4
Source
Used by fields
PostProcessingResource_t
m_bloomParams
CBloomLayer
m_params
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_blendMode
BloomBlendMode_t
= "BLOOM_BLEND_ADD"
0
0x00
m_flBloomStrength
float32
= 2
4
0x04
m_flScreenBloomStrength
float32
= 1
8
0x08
m_flBlurBloomStrength
float32
= 1
12
0x0C
m_flBloomThreshold
float32
16
0x10
m_flBloomThresholdWidth
float32
= 1
20
0x14
m_flSkyboxBloomStrength
float32
= 1
24
0x18
m_flBloomStartValue
float32
= 1
28
0x1C
m_flComputeBloomStrength
float32
= 0.03
32
0x20
m_flComputeBloomThreshold
float32
= 1
36
0x24
m_flComputeBloomRadius
float32
= 0.6
40
0x28
m_flComputeBloomEffectsScale
float32
= 1
44
0x2C
m_flComputeBloomLensDirtStrength
float32
48
0x30
m_flComputeBloomLensDirtBlackLevel
float32
= 0.1
52
0x34
m_flBlurWeight
float32
[5]
= [0.2,0.2,0.2,0.2,0.2]
56
0x38
m_vBlurTint
Vector
[5]
= [[1,1,1],[1,1,1],[1,1,1],[1,1,1],[1,1,1]]
76
0x4C