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  • EntOutput_t
  • EntityDormancyType_t
  • EntityIOTargetType_t
  • GameTick_t
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  • CAnimScriptBase
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABB_t
  • CFuseProgram
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  • ConstantInfo_t
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  • AnimComponentID
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  1. Deadlock
  2. materialsystem2
  3. PostProcessingBloomParameters_t

PostProcessingBloomParameters_t

  • m_blendMode: BloomBlendMode_t = "BLOOM_BLEND_ADD"0 (0x00)
  • m_flBloomStrength: float32 = 24 (0x04)
  • m_flScreenBloomStrength: float32 = 18 (0x08)
  • m_flBlurBloomStrength: float32 = 112 (0x0C)
  • m_flBloomThreshold: float3216 (0x10)
  • m_flBloomThresholdWidth: float32 = 120 (0x14)
  • m_flSkyboxBloomStrength: float32 = 124 (0x18)
  • m_flBloomStartValue: float32 = 128 (0x1C)
  • m_flComputeBloomStrength: float32 = 0.0332 (0x20)
  • m_flComputeBloomThreshold: float32 = 136 (0x24)
  • m_flComputeBloomRadius: float32 = 0.640 (0x28)
  • m_flComputeBloomEffectsScale: float32 = 144 (0x2C)
  • m_flComputeBloomLensDirtStrength: float3248 (0x30)
  • m_flComputeBloomLensDirtBlackLevel: float32 = 0.152 (0x34)
  • m_flBlurWeight: float32[5] = [0.2,0.2,0.2,0.2,0.2]56 (0x38)
  • m_vBlurTint: Vector[5] = [[1,1,1],[1,1,1],[1,1,1],[1,1,1],[1,1,1]]76 (0x4C)
Referenced by (2)
PostProcessingResource_tm_bloomParamsCBloomLayerm_params
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.