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GameTime_t
host (1)
CAnimScriptBase
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (12)
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
PackedAABB_t
VariableInfo_t
modellib (140)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
CBoneConstraintPoseSpaceBone
CBoneConstraintPoseSpaceBone::Input_t
CBoneConstraintPoseSpaceMorph
CBoneConstraintPoseSpaceMorph::Input_t
CBoneConstraintRbf
CConstraintSlave
CConstraintTarget
CCycleBase
CDrawCullingData
CFlexController
CFlexDesc
CFlexOp
CFlexRule
CFootCycle
CFootCycleDefinition
CFootDefinition
CFootMotion
CFootStride
CFootTrajectories
CFootTrajectory
CHitBox
CHitBoxSet
CHitBoxSetList
CMaterialDrawDescriptor
CMaterialDrawDescriptor::RigidMeshPart_t
CMeshletDescriptor
Type
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Deadlock
materialsystem2
PostProcessingTonemapParameters_t
PostProcessingTonemapParameters_t
m_flExposureBias
:
float32
0 (0x00)
m_flShoulderStrength
:
float32
4 (0x04)
m_flLinearStrength
:
float32
8 (0x08)
m_flLinearAngle
:
float32
12 (0x0C)
m_flToeStrength
:
float32
16 (0x10)
m_flToeNum
:
float32
20 (0x14)
m_flToeDenom
:
float32
24 (0x18)
m_flWhitePoint
:
float32
28 (0x1C)
m_flLuminanceSource
:
float32
32 (0x20)
m_flExposureBiasShadows
:
float32
36 (0x24)
m_flExposureBiasHighlights
:
float32
40 (0x28)
m_flMinShadowLum
:
float32
44 (0x2C)
m_flMaxShadowLum
:
float32
48 (0x30)
m_flMinHighlightLum
:
float32
52 (0x34)
m_flMaxHighlightLum
:
float32
56 (0x38)
Referenced by (2)
PostProcessingResource_t
m_toneMapParams
CToneMappingLayer
m_params
Also in
Counter-Strike 2
Dota 2