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  • GameTime_t
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  1. Deadlock
  2. materialsystem2
  3. PostProcessingTonemapParameters_t

PostProcessingTonemapParameters_t

  • m_flExposureBias: float320 (0x00)
  • m_flShoulderStrength: float324 (0x04)
  • m_flLinearStrength: float328 (0x08)
  • m_flLinearAngle: float3212 (0x0C)
  • m_flToeStrength: float3216 (0x10)
  • m_flToeNum: float3220 (0x14)
  • m_flToeDenom: float3224 (0x18)
  • m_flWhitePoint: float3228 (0x1C)
  • m_flLuminanceSource: float3232 (0x20)
  • m_flExposureBiasShadows: float3236 (0x24)
  • m_flExposureBiasHighlights: float3240 (0x28)
  • m_flMinShadowLum: float3244 (0x2C)
  • m_flMaxShadowLum: float3248 (0x30)
  • m_flMinHighlightLum: float3252 (0x34)
  • m_flMaxHighlightLum: float3256 (0x38)
Referenced by (2)
PostProcessingResource_tm_toneMapParamsCToneMappingLayerm_params
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.