Source 2 Viewer
  • View3DOptionsEditableData_t
  • CAnimScriptBase
  • EmptyTestScript
  • CSprayedDataPreset
  • CSprayedDataPresetElement
  • CSprayedDataSettingsBlock
  • BloomBlendMode_t
  • HorizJustification_e
  • LayoutPositionType_e
  • MaterialParamBuffer_t
  • MaterialParamFloat_t
  • MaterialParamInt_t
  • MaterialParamString_t
  • MaterialParamTexture_t
  • MaterialParamVector_t
  • MaterialParam_t
  • MaterialResourceData_t
  • PostProcessingBloomParameters_t
  • PostProcessingFogScatteringParameters_t
  • PostProcessingLocalContrastParameters_t
  • PostProcessingResource_t
  • PostProcessingTonemapParameters_t
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABB_t
  • CFuseProgram
  • CFuseSymbolTable
  • ConstantInfo_t
  • FourQuaternions
  • FunctionInfo_t
  • FuseFunctionIndex_t
  • FuseVariableAccess_t
  • FuseVariableIndex_t
  • FuseVariableType_t
  • PackedAABB_t
  • VariableInfo_t
  • EMaterialLayer_t
  • EMaterialVariable_t
  • EMaterialVariables_t
  • CMotionAnalysisSettings
  • CMotionAnalysisSettings_Foot
  • DuplicateAndMirrorAttachmentOpts_t
  • MirrorSpace_t
  • AnimComponentID
  • AnimNodeID
  • AnimNodeOutputID
  • AnimParamID
  • AnimScriptHandle
  • AnimStateID
  • AnimTagID
  • AttachmentHandle_t
  • CAimConstraint
  • CAnimAttachment
  • CAnimCycle
  • CAnimFoot
  • CAnimSkeleton
  • CAttachment
  • CBaseConstraint
  • CBoneConstraintBase
  • CBoneConstraintDotToMorph
  • CBoneConstraintPoseSpaceBone
  • CBoneConstraintPoseSpaceBone::Input_t
  • CBoneConstraintPoseSpaceMorph
  • CBoneConstraintPoseSpaceMorph::Input_t
  • CBoneConstraintRbf
  • CConstraintSlave
  • CConstraintTarget
  • CCycleBase
  • CDrawCullingData
  • CFlexController
  • CFlexDesc
  • CFlexOp
Type / to search
  1. Counter-Strike 2
  2. materialsystem2
  3. MaterialResourceData_t

MaterialResourceData_t

  • m_materialName: CUtlString0 (0x00)
  • m_shaderName: CUtlString8 (0x08)
  • m_intParams: CUtlVector< MaterialParamInt_t >16 (0x10)
  • m_floatParams: CUtlVector< MaterialParamFloat_t >40 (0x28)
  • m_vectorParams: CUtlVector< MaterialParamVector_t >64 (0x40)
  • m_textureParams: CUtlVector< MaterialParamTexture_t >88 (0x58)
  • m_dynamicParams: CUtlVector< MaterialParamBuffer_t >112 (0x70)
  • m_dynamicTextureParams: CUtlVector< MaterialParamBuffer_t >136 (0x88)
  • m_intAttributes: CUtlVector< MaterialParamInt_t >160 (0xA0)
  • m_floatAttributes: CUtlVector< MaterialParamFloat_t >184 (0xB8)
  • m_vectorAttributes: CUtlVector< MaterialParamVector_t >208 (0xD0)
  • m_textureAttributes: CUtlVector< MaterialParamTexture_t >232 (0xE8)
  • m_stringAttributes: CUtlVector< MaterialParamString_t >256 (0x0100)
  • m_renderAttributesUsed: CUtlVector< CUtlString >280 (0x0118)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.