Source 2 Viewer
GameTick_t
GameTime_t
hammer (10)
ColorOptionsEditableData_t
GeneralOptionsEditableData_t
ImportExportOptionsEditableData_t
ImportExportOptionsEditableData_t::ExportDefaultFormat_t
ImportExportOptionsEditableData_t::ExportEncoding_t
ImportExportOptionsEditableData_t::ExportFbxUnit_t
TexturesOptionsEditableData_t
ToolsOptionsEditableData_t
View2DOptionsEditableData_t
View3DOptionsEditableData_t
host (2)
CAnimScriptBase
EmptyTestScript
mapdoclib (3)
CSprayedDataPreset
CSprayedDataPresetElement
CSprayedDataSettingsBlock
materialsystem2 (19)
BloomBlendMode_t
HorizJustification_e
LayoutPositionType_e
MaterialParamBuffer_t
MaterialParamFloat_t
MaterialParamInt_t
MaterialParamString_t
MaterialParamTexture_t
MaterialParamVector_t
MaterialParam_t
MaterialResourceData_t
PostProcessingBloomParameters_t
PostProcessingFogScatteringParameters_t
PostProcessingLocalContrastParameters_t
PostProcessingResource_t
PostProcessingTonemapParameters_t
PostProcessingVignetteParameters_t
VertJustification_e
ViewFadeMode_t
mathlib_extended (12)
AABB_t
CFuseProgram
CFuseSymbolTable
ConstantInfo_t
FourQuaternions
FunctionInfo_t
FuseFunctionIndex_t
FuseVariableAccess_t
FuseVariableIndex_t
FuseVariableType_t
PackedAABB_t
VariableInfo_t
met (3)
EMaterialLayer_t
EMaterialVariable_t
EMaterialVariables_t
modeldoc_editor (4)
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
modellib (140)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
Type
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Counter-Strike 2
mapdoclib
CSprayedDataSettingsBlock
CSprayedDataSettingsBlock
m_flMinDensity
:
float32
= 1
0 (0x00)
m_flMaxDensity
:
float32
= 1
4 (0x04)
m_flMinScale
:
float32
= 0.5
8 (0x08)
m_flMaxScale
:
float32
= 1
12 (0x0C)
m_vMinAngle
:
QAngle
16 (0x10)
m_vMaxAngle
:
QAngle
= [0,360,0]
28 (0x1C)
m_vMinColor
:
Vector
= [1,1,1]
40 (0x28)
m_vMaxColor
:
Vector
= [1,1,1]
52 (0x34)
m_flSpacingMul
:
float32
= 1
64 (0x40)
m_flSlopeThreshold
:
float32
= 100000
68 (0x44)
m_vMasterDirection
:
Vector
= [0,0,1]
72 (0x48)
m_flMasterDirectionInfluence
:
float32
84 (0x54)
m_bEnabled
:
bool
= true
88 (0x58)
Referenced by (1)
CSprayedDataPresetElement
m_settings
Also in
Dota 2