- Deadlock
- server
- CEntitySubclassVDataBase
- CCitadel_CapturePointVData
- Inherits
- CEntitySubclassVDataBase
- Also in
- client
Fields
NameTypeOffset
MPropertyDescription: "Particle that's active in the pre-enabled window."
MPropertyStartGroup: "Visuals"
MPropertyDescription: "Particle that's fired when the point becomes active."
MPropertyDescription: "Particle that's active while the capture point is enabled."
MPropertyDescription: "Particle that's fired when the point is fully captured by a team."
MPropertyDescription: "Loop that plays while the capture point is active."
MPropertyStartGroup: "Sounds"
MPropertyDescription: "Loop that plays when the enemy team is actively capturing."
MPropertyDescription: "Loop that plays when the friendly team is actively capturing."
MPropertyDescription: "Plays when the pre-enable period starts."
MPropertyDescription: "Plays when the enable period starts."
MPropertyDescription: "Plays when the point is fully captured."
float32 = 0.1
MPropertyDescription: "When no playars are in the capture area, what fraction of progress is lost per second."
MPropertyStartGroup: "Capture Settings"
MPropertyDescription: "Remap of number of capturers to capture time in seconds. Smaller is faster!"
float32 = 3
MPropertyDescription: "Using the above capture times, scale them by this amount when undoing enemy progress."
float32 = 50
MPropertyDescription: "How much health will be taken from each player over a full capture."
MPropertyDescription: "Time in the match this capture point can first become enabled."
MPropertyStartGroup: "Match Settings"
float32 = 10
MPropertyDescription: "How long before the enable time to trigger pre-enabled effects."
MPropertyDescription: "Once the escort dies, how long until we re-enable ourselves."