- Deadlock
- server
- CCitadel_Pickup_VData
- CCitadel_BreakablePropHealthPickupVData
Fields
NameTypeOffset
MPropertyFriendlyName: "AOE Heal Particle"
MPropertyGroupName: "Visuals"
MPropertyDescription: "Between 0 and 100, what percent of max health should a pickup heal instantly on pickup."
MPropertyFriendlyName: "Instant max health heal percent"
MPropertyDescription: "Fixed amount to heal instantly on pickup"
MPropertyFriendlyName: "Instant heal"
MPropertyDescription: "Between 0 and 100, what percent of missing health to heal instantly"
MPropertyFriendlyName: "Instant Percent Missing Heal"
MPropertyDescription: "Between 0 and 100, what percent of max health should a pickup regen over time"
MPropertyFriendlyName: "Max health regen percent"
MPropertyDescription: "Amount of health to regen over time"
MPropertyFriendlyName: "Regen"
MPropertyDescription: "Between 0 and 100, what percent of missing health to regen"
MPropertyFriendlyName: "Percent Missing Regen"
float32 = 1
MPropertyDescription: "How long to apply total regen (HPS dynamically calculated)"
float32 = 1
MPropertyDescription: "How long to apply total regen (HPS dynamically calculated) for troopers"
float32 = 1
MPropertyDescription: "Amount to increase regen for troopers"
float32 = 50
MPropertyDescription: "How much HPS to provide (duration dynamically calculated)"
float32
MPropertyDescription: "When > 0, applies the heal to units within the radius"
MPropertyFriendlyName: "Heal AOE Radius"
MPropertyFriendlyName: "Target Types"
MPropertyStartGroup: "AOE Heal Settings"
MPropertySuppressExpr: "m_flAOERadius == 0"
MPropertyFriendlyName: "Targeting Flags"
MPropertySuppressExpr: "m_flAOERadius == 0"
ELOSCheck = "None"
MPropertyFriendlyName: "LOS Method"
MPropertySuppressExpr: "m_flAOERadius == 0"