Inherits from (0 fields)
- MPropertyDescription: "Should this breakable break if a player rolls or dodges into it?"MPropertyFriendlyName: "Break On Dodge?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, this breakble will stay after destroyed, rather than stop rendering. (useful for animating breakables that might want to stay in a final pose."MPropertyFriendlyName: "Render while dead?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, this breakble will stay solid after death. (useful for animating breakables that might want to stay in a final pose."MPropertyFriendlyName: "Solid while dead?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, will fire damage events to animgraph, but will not take damage, so it can't die."MPropertyFriendlyName: "Is Permanent?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, this breakble will takes damage from Bullets."MPropertyFriendlyName: "Damaged by Bullets?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, this breakble will takes damage from Melee."MPropertyFriendlyName: "Damaged by Melee?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "If checked, this breakble will takes damage from Abilities."MPropertyFriendlyName: "Damaged by Abilities?"MPropertyGroupName: "Behavior"
- MPropertyDescription: "Model"MPropertyProvidesEditContextString: "ToolEditContext_ID_VMDL"MPropertyStartGroup: "Visuals"
- MPropertyDescription: "The animgraph parameter that's describes how much damage the breakable has received. From 0 to 1 (no damage to dead)."MPropertyFriendlyName: "Damage Received AnimGraph Parameter"MPropertyAttributeEditor: "AnimGraphParam()"
- MPropertyDescription: "The animgraph parameter that is set to true when damage the breakable was hit."MPropertyFriendlyName: "On Hit AnimGraph Parameter"MPropertyAttributeEditor: "AnimGraphParam()"
- MPropertyDescription: "The animgraph parameter that is set to true the brekable is respawned."MPropertyFriendlyName: "On Respawn AnimGraph Parameter"MPropertyAttributeEditor: "AnimGraphParam()"
- MPropertyDescription: "3D Sound of the prop breaking"MPropertyGroupName: "Audio"
- MPropertyDescription: "3D Sound of the prop taking damage"MPropertyGroupName: "Audio"
- MPropertyDescription: "Hit Indicator Sound. 2D Sound played to attacker and observers to indicate a hit."MPropertyGroupName: "Audio"
- MPropertyDescription: "Health"MPropertyGroupName: "Attributes"
- MPropertyDescription: "Respawn time"MPropertyStartGroup: "Attributes"
- MPropertyDescription: "Can be mantled?"
- MPropertyDescription: "Chance for this to drop a primary reward, 0 - 100%, this rolls first"
- MPropertyDescription: "Category for the random roller"
- MPropertyDescription: "Primary Pickups are rolled first."MPropertyStartGroup: "Level 1 Pickup rewards"
- MPropertyDescription: "Level 2 Rewards"
- MPropertyDescription: "Level 3 Rewards"
- MPropertyDescription: "How many times each entry should be in the 'card deck'"
Also in