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CCitadel_Pickup_VData

2576 bytes (0x0A10), align 8Source
Also in
client

Fields

NameTypeOffset
MPropertyDescription: "Spawn Particle Color"
MPropertyFriendlyName: "Spawn Particle Color"
MPropertyDescription: "Which material group of the model should be used?"
MPropertyFriendlyName: "Material group"
CUtlString = "ability_apply"
MPropertyFriendlyName: "VMDL Attachment to Vacuum to"
MPropertyDescription: "Permanent pickups sharing this string are grouped as one buff type in the postgame Permanent Buffs graph"
MPropertyFriendlyName: "Buff Type Loc String"
MPropertySuppressExpr: "m_bIsPermanentPickup == false"
MPropertyDescription: "Line color for this buff type in the postgame Permanent Buffs graph"
MPropertyFriendlyName: "Buff Type Graph Color"
MPropertySuppressExpr: "m_bIsPermanentPickup == false"
MPropertyDescription: "How this buff's stat value is displayed in the postgame Permanent Buffs graph. Meters converts from engine units."
MPropertyFriendlyName: "Buff Type Value Unit"
MPropertySuppressExpr: "m_bIsPermanentPickup == false"
MPropertyDescription: "Icon passed into chat bubble when pinged."
MPropertyDescription: "Sound that plays when vacuuming starts and only for the vacuuming player"
MPropertyFriendlyName: "Vacuum Start Sound"
MPropertySuppressExpr: "m_bPicupIsVacuum == false"
MPropertyFriendlyName: "On Punched Sound"
MPropertySuppressExpr: "m_eCollectionMethod != Punch"
MPropertyDescription: "Determines how players collect the rewards from this pickup"
bool
MPropertyDescription: "When true, everyone on the picker upper's team gets the reward"
bool = true
MPropertyFriendlyName: "Pickup Expiration Duration"
bool
MPropertyDescription: "When true, don't allow collection until we've fallen to the ground"
float32 = 5
MPropertyDescription: "Radius when solid and falling to the ground"
MPropertyStartGroup: "Fall To Ground Settings"
MPropertySuppressExpr: "bPhysicallyDropToTheGroundOnSpawn == false"
MPropertySuppressExpr: "bPhysicallyDropToTheGroundOnSpawn == false"
CRangeFloat = [100,200]
MPropertySuppressExpr: "bPhysicallyDropToTheGroundOnSpawn == false"
float32 = 1
MPropertySuppressExpr: "bPhysicallyDropToTheGroundOnSpawn == false"
float32
MPropertyDescription: "Optionally how far to hover off the ground"
MPropertySuppressExpr: "bPhysicallyDropToTheGroundOnSpawn == false"
int32 = 1
MPropertyStartGroup
"""Punch Settings"
MPropertySuppressExpr: "m_eCollectionMethod != Punch"
bool = true
MPropertySuppressExpr: "m_eCollectionMethod != Punch"
float32 = 40
MPropertySuppressExpr: "m_eCollectionMethod != Punch"
float32 = 40
MPropertySuppressExpr: "m_eCollectionMethod != Punch"
bool
MPropertyDescription: "When true, the pickup will vacuum to the first player that gets within the pickup radius"
CRangeFloat = [50,100]
MPropertyStartGroup: "Vacuum Settings"
MPropertySuppressExpr: "m_bPicupIsVacuum == false"
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertySuppressExpr: "m_bPicupIsVacuum == false"
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertySuppressExpr: "m_bPicupIsVacuum == false"
float32 = 5
MPropertySuppressExpr: "m_bPicupIsVacuum == false"
bool
MPropertyDescription: "When set, only exists for the team the pickup is on"