- Deadlock
- server
- CEntitySubclassVDataBase
- CCitadel_PickupSpawnerVData
- Inherits
- CEntitySubclassVDataBase
Fields
NameTypeOffset
MPropertyDescription: "Which pickup subclass to spawn. Overridden by the pickup_subclass spawn key if that is set."
MPropertyStartGroup: "Pickup"
float32
MPropertyDescription: "Match clock time the pickup first appears at. Set to -1 to stay empty until something calls SpawnPickup."
MPropertyStartGroup: "Timing"
float32
MPropertyDescription: "In test maps, use this as our first spawn time"
float32 = 180
MPropertyDescription: "Seconds after the pickup is collected before it comes back. Set to -1 for one and done."
float32 = 10
MPropertyDescription: "In test maps, use this as our respawn time"
MPropertyDescription: "Optional model for the spawner itself. Leave empty to make the spawner invisible."
MPropertyStartGroup: "Visuals"