- Deadlock
- server
- CEntitySubclassVDataBase
- CCitadel_PickupItemSpawnerVData
- Inherits
- CEntitySubclassVDataBase
Fields
NameTypeOffset
MPropertyDescription: "Model"
MPropertyGroupName: "Visuals"
CUtlOrderedMap< CSubclassName< 0>, float32> = {}
MPropertyStartGroup: "Pickup rewards"
MPropertyDescription: "Ignore 'Pickups Rewards' and only spawn one type"
float32 = 600
MPropertyDescription: "Set to -1 to not spawn until invoked by another system"
MPropertyStartGroup: "Gameplay"
float32 = 1
MPropertyDescription: "Set to -1 to not spawn until invoked by another system"
bool
MPropertyDescription: "Will ping when the powerup spawns if this is true"