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CCitadel_Hideout_BallVData

1192 bytes (0x04A8), align 8Source

Fields

NameTypeOffset
float32 = 7
MPropertyDescription: "A bit of grace distance ontop of the player's capsule vs the ball radius, to make contact a little easier"
float32 = 10
MPropertyDescription: "Always kick at least this much in the direction the player is facing."
MPropertyStartGroup: "Ball Touch Force"
float32 = 20
MPropertyDescription: "Same as above but when meleeing"
MPropertyStartGroup: "Ball Light Melee Forces"
float32 = 75
MPropertyDescription: "Degrees pitch to launch the ball up"
float32 = 100
MPropertyDescription: "Same as above but when heavy meleeing. Note you're at zero speed when delivering melee so this must be higher than you'd think"
float32 = 2
MPropertyDescription: "The player's speed in the direciton they are headed is multiplied by this."
float32 = 0.125
MPropertyDescription: "Proportion of player's speed inherited directly from the player."
float32
MPropertyDescription: "When > 0, then damage applies more physics impulses based on positions."
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertyDescription: "Looking at your feet vs looking at the horizon creates a multiplier to the kick - aim up to lob/shoot, aim down to dribble."
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertyDescription: "Keep the player on their feet by adding more of a degree of randomness the more the juggle count goes up."
MPropertyStartGroup: "Misc Juggle Minigame"
float32 = 0.5
MPropertyDescription: "The more difficult we get, the higher the gravity. So if this is 0.25, gravity multiplier will be 1 + 1.5"
int32 = 3
MPropertyDescription: "Don't show any effects at the apex of a juggled ball if it's less juggles than this"
MPropertyDescription: "Play a sound each time we reach an apex above the Min Juggles Befor eDisplay value"
MPropertyDescription: "Plays when the juggle run ends (the ball touches a ground surface). This is not the same as contact sounds. It's a gameplay event"