Type / to search schemas

C_INIT_PositionPlaceOnGround

3176 bytes (0x0C68), align 8Source

Fields

NameTypeOffset
CPerParticleFloatInput = {"m_flLiteralValue":128}
MPropertyFriendlyName: "max trace length"
CPerParticleVecInput = {"m_vLiteralValue":[0,0,-1]}
MPropertyFriendlyName: "trace direction"
char[128] = "NONE"
MPropertyFriendlyName: "collision group"
MPropertySuppressExpr: "is_gpu_particle_system"
ParticleTraceSet_t = "PARTICLE_TRACE_SET_ALL"
ParticleTraceMissBehavior_t = "PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END"
MPropertyFriendlyName: "No Collision Behavior"
bool
MPropertyFriendlyName: "include water"
MPropertySuppressExpr: "m_nTraceSet == PARTICLE_TRACE_SET_STATIC"
bool
MPropertyFriendlyName: "set Previous XYZ only"
MPropertySuppressExpr: "m_nAttribute != PARTICLE_ATTRIBUTE_XYZ"
bool
MPropertyFriendlyName: "set attribute from ground normal"
bool
MPropertyFriendlyName: "Offset only if trace hit"
MPropertySuppressExpr: "is_gpu_particle_system"
float32
MPropertyFriendlyName: "offset final position by this fraction of the particle radius"
MPropertySuppressExpr: "is_gpu_particle_system"
int32 = -1
MPropertyFriendlyName: "preserve initial Z-offset relative to cp"
MPropertySuppressExpr: "is_gpu_particle_system"
int32 = -1
MPropertyFriendlyName: "CP Entity to Ignore for Collisions"
MPropertySuppressExpr: "is_gpu_particle_system || m_nTraceSet == PARTICLE_TRACE_SET_STATIC"