Source 2 Viewer
  • C_INIT_InitFromCPSnapshot
  • C_INIT_InitFromParentKilled
  • C_INIT_InitFromVectorFieldSnapshot
  • C_INIT_InitSkinnedPositionFromCPSnapshot
  • C_INIT_InitVec
  • C_INIT_InitVecCollection
  • C_INIT_InitialRepulsionVelocity
  • C_INIT_InitialSequenceFromModel
  • C_INIT_InitialVelocityFromHitbox
  • C_INIT_InitialVelocityNoise
  • C_INIT_LifespanFromVelocity
  • C_INIT_ModelCull
  • C_INIT_MoveBetweenPoints
  • C_INIT_NormalAlignToCP
  • C_INIT_NormalOffset
  • C_INIT_OffsetVectorToVector
  • C_INIT_Orient2DRelToCP
  • C_INIT_PlaneCull
  • C_INIT_PointList
  • C_INIT_PositionOffset
  • C_INIT_PositionOffsetToCP
  • C_INIT_PositionPlaceOnGround
  • C_INIT_PositionWarp
  • C_INIT_PositionWarpScalar
  • C_INIT_QuantizeFloat
  • C_INIT_RadiusFromCPObject
  • C_INIT_RandomAlpha
  • C_INIT_RandomAlphaWindowThreshold
  • C_INIT_RandomColor
  • C_INIT_RandomLifeTime
  • C_INIT_RandomModelSequence
  • C_INIT_RandomNamedModelBodyPart
  • C_INIT_RandomNamedModelElement
  • C_INIT_RandomNamedModelMeshGroup
  • C_INIT_RandomNamedModelSequence
  • C_INIT_RandomRadius
  • C_INIT_RandomRotation
  • C_INIT_RandomRotationSpeed
  • C_INIT_RandomScalar
  • C_INIT_RandomSecondSequence
  • C_INIT_RandomSequence
  • C_INIT_RandomTrailLength
  • C_INIT_RandomVector
  • C_INIT_RandomVectorComponent
  • C_INIT_RandomYaw
  • C_INIT_RandomYawFlip
  • C_INIT_RemapInitialDirectionToTransformToVector
  • C_INIT_RemapInitialTransformDirectionToRotation
  • C_INIT_RemapInitialVisibilityScalar
  • C_INIT_RemapNamedModelBodyPartToScalar
  • C_INIT_RemapNamedModelElementToScalar
  • C_INIT_RemapNamedModelMeshGroupToScalar
  • C_INIT_RemapNamedModelSequenceToScalar
  • C_INIT_RemapParticleCountToNamedModelBodyPartScalar
  • C_INIT_RemapParticleCountToNamedModelElementScalar
  • C_INIT_RemapParticleCountToNamedModelMeshGroupScalar
  • C_INIT_RemapParticleCountToNamedModelSequenceScalar
  • C_INIT_RemapParticleCountToScalar
  • C_INIT_RemapQAnglesToRotation
  • C_INIT_RemapScalarToVector
  • C_INIT_RemapTransformOrientationToRotations
  • C_INIT_RemapTransformToVector
  • C_INIT_RingWave
  • C_INIT_RtEnvCull
  • C_INIT_ScaleVelocity
  • C_INIT_ScreenSpacePositionOfTarget
  • C_INIT_SequenceFromCP
  • C_INIT_SequenceLifeTime
  • C_INIT_SetAttributeToScalarExpression
  • C_INIT_SetFloatAttributeToVectorExpression
  • C_INIT_SetHitboxToClosest
  • C_INIT_SetHitboxToModel
  • C_INIT_SetRigidAttachment
  • C_INIT_SetVectorAttributeToVectorExpression
  • C_INIT_StatusEffect
  • C_INIT_StatusEffectCitadel
  • C_INIT_VelocityFromCP
  • C_INIT_VelocityFromNormal
  • C_INIT_VelocityRadialRandom
  • C_INIT_VelocityRandom
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionInitializer
  4. C_INIT_PositionOffset

C_INIT_PositionOffset

Inherits from (18 fields)
CParticleFunctionInitializerCParticleFunction
  • m_OffsetMin: CPerParticleVecInput480 (0x01E0)
    MPropertyFriendlyName: "offset min"
    MVectorIsCoordinate
  • m_OffsetMax: CPerParticleVecInput2200 (0x0898)
    MPropertyFriendlyName: "offset max"
    MVectorIsCoordinate
  • m_TransformInput: CParticleTransformInput3920 (0x0F50)
    MPropertyFriendlyName: "transform input"
  • m_bLocalCoords: bool4024 (0x0FB8)
    MPropertyFriendlyName: "offset in local space 0/1"
  • m_bProportional: bool4025 (0x0FB9)
    MPropertyFriendlyName: "offset proportional to radius 0/1"
  • m_randomnessParameters: CRandomNumberGeneratorParameters4028 (0x0FBC)
    MPropertyFriendlyName: "Random number generator controls"
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.