Source 2 Viewer
  • CCitadel_Ability_RocketLauncher
  • CCitadel_Ability_Rolling_FireBall
  • CCitadel_Ability_Rutger_Pulse
  • CCitadel_Ability_Rutger_Pulse_VData
  • CCitadel_Ability_SelfVacuum
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  • CCitadel_Ability_SettingSun_VData
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  • CCitadel_Ability_Shakedown_Target
  • CCitadel_Ability_Shakedown_TargetVData
  • CCitadel_Ability_Shield
  • CCitadel_Ability_ShieldGuy_Ability01
  • CCitadel_Ability_ShieldGuy_Ability02
  • CCitadel_Ability_ShieldGuy_Ability03
  • CCitadel_Ability_ShieldGuy_Ability04
  • CCitadel_Ability_ShieldedSentry
  • CCitadel_Ability_ShieldedSentry_VData
  • CCitadel_Ability_ShivDagger
  • CCitadel_Ability_ShivDaggerVData
  • CCitadel_Ability_ShivDash
  • CCitadel_Ability_ShivWeapon
  • CCitadel_Ability_ShivWeapon_VData
  • CCitadel_Ability_Shiv_Defer_Damage
  • CCitadel_Ability_Shiv_KillingBlow
  • CCitadel_Ability_Shiv_KillingBlowVData
  • CCitadel_Ability_Shiv_KillingBlow_GraphController
  • CCitadel_Ability_Shotgun_Astro
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  • CCitadel_Ability_Shotgun_Astro_GraphController
  • CCitadel_Ability_SkyRunner_Ability04
  • CCitadel_Ability_SkyRunner_FlakShot
  • CCitadel_Ability_SkyRunner_FlakShotVData
  • CCitadel_Ability_SkyRunner_PrimaryWeapon
  • CCitadel_Ability_SkyRunner_PrimaryWeaponVData
  • CCitadel_Ability_SkyRunner_SwingLine
  • CCitadel_Ability_Skyrunner_MagicBeam
  • CCitadel_Ability_Skyrunner_MagicBeamVData
  • CCitadel_Ability_SleepBomb
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  • CCitadel_Ability_Slide
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  • CCitadel_Ability_SmokeBombVData
  • CCitadel_Ability_SnakeDash
  • CCitadel_Ability_SnakeDashVData
  • CCitadel_Ability_SpiderShield
  • CCitadel_Ability_Spinning_Blade
  • CCitadel_Ability_Spinning_BladeVData
  • CCitadel_Ability_Spinning_Blade_GraphController
  • CCitadel_Ability_Sprint
  • CCitadel_Ability_StaticCharge
  • CCitadel_Ability_StaticChargeVData
  • CCitadel_Ability_StaticCharge_V2
  • CCitadel_Ability_StaticCharge_V2_VData
  • CCitadel_Ability_StickyBomb
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  • CCitadel_Ability_StormCloud
  • CCitadel_Ability_SummonGangster
  • CCitadel_Ability_SuperNeutralCharge
  • CCitadel_Ability_SuperNeutralIncendiary
  • CCitadel_Ability_SuperNeutralShield
  • CCitadel_Ability_Swan_Ability04
  • CCitadel_Ability_Swan_Acrobat
  • CCitadel_Ability_Swan_AcrobatVData
  • CCitadel_Ability_Swan_FeatherBoomerang
  • CCitadel_Ability_Swan_FeatherBoomerangVData
  • CCitadel_Ability_Swan_Leap
  • CCitadel_Ability_Swan_LeapVData
  • CCitadel_Ability_SwingLineVData
  • CCitadel_Ability_TangoTether
  • CCitadel_Ability_TangoTether_Trigger
  • CCitadel_Ability_TargetPractice
  • CCitadel_Ability_Targetdummy_1
  • CCitadel_Ability_Targetdummy_2
  • CCitadel_Ability_Targetdummy_3
  • CCitadel_Ability_Targetdummy_4
  • CCitadel_Ability_Targetdummy_Inherent
  • CCitadel_Ability_Teleport
  • CCitadel_Ability_TeleportToGangster
  • CCitadel_Ability_Tenacity
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Ability_ShivDaggerVData

CCitadel_Ability_ShivDaggerVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_DamageDebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6168 (0x1818)
    MPropertyStartGroup: "Modifiers"
  • m_SlowDebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6184 (0x1828)
  • m_DaggerStuckParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6200 (0x1838)
    MPropertyStartGroup: "Visuals"
  • m_DaggerImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6424 (0x1918)
  • m_DaggerExplodeParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6648 (0x19F8)
  • m_strDaggerHitSound: CSoundEventName6872 (0x1AD8)
    MPropertyStartGroup: "Sounds"
  • m_strDaggerExplodeSound: CSoundEventName6888 (0x1AE8)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.