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CCitadel_Ability_RiotProtocol
CCitadel_Ability_RocketBarrage
CCitadel_Ability_RocketBarrageVData
CCitadel_Ability_RocketLauncher
CCitadel_Ability_Rolling_FireBall
CCitadel_Ability_Rutger_Pulse
CCitadel_Ability_Rutger_Pulse_VData
CCitadel_Ability_SelfVacuum
CCitadel_Ability_SettingSun
CCitadel_Ability_SettingSun_VData
CCitadel_Ability_ShadowPulse
CCitadel_Ability_ShadowPulse_VData
CCitadel_Ability_Shakedown_Target
CCitadel_Ability_Shakedown_TargetVData
CCitadel_Ability_Shield
CCitadel_Ability_ShieldGuy_Ability01
CCitadel_Ability_ShieldGuy_Ability02
CCitadel_Ability_ShieldGuy_Ability03
CCitadel_Ability_ShieldGuy_Ability04
CCitadel_Ability_ShieldedSentry
CCitadel_Ability_ShieldedSentry_VData
CCitadel_Ability_ShivDagger
CCitadel_Ability_ShivDaggerVData
CCitadel_Ability_ShivDash
CCitadel_Ability_ShivWeapon
CCitadel_Ability_ShivWeapon_VData
CCitadel_Ability_Shiv_Defer_Damage
CCitadel_Ability_Shiv_KillingBlow
CCitadel_Ability_Shiv_KillingBlowVData
CCitadel_Ability_Shiv_KillingBlow_GraphController
CCitadel_Ability_Shotgun_Astro
CCitadel_Ability_Shotgun_Astro_Backwards
CCitadel_Ability_Shotgun_Astro_GraphController
CCitadel_Ability_SkyRunner_Ability04
CCitadel_Ability_SkyRunner_FlakShot
CCitadel_Ability_SkyRunner_FlakShotVData
CCitadel_Ability_SkyRunner_PrimaryWeapon
CCitadel_Ability_SkyRunner_PrimaryWeaponVData
CCitadel_Ability_SkyRunner_SwingLine
CCitadel_Ability_Skyrunner_MagicBeam
CCitadel_Ability_Skyrunner_MagicBeamVData
CCitadel_Ability_SleepBomb
CCitadel_Ability_SleepDagger
CCitadel_Ability_Slide
CCitadel_Ability_SmokeBomb
CCitadel_Ability_SmokeBombVData
CCitadel_Ability_SnakeDash
CCitadel_Ability_SnakeDashVData
CCitadel_Ability_SpiderShield
CCitadel_Ability_Spinning_Blade
CCitadel_Ability_Spinning_BladeVData
CCitadel_Ability_Spinning_Blade_GraphController
CCitadel_Ability_Sprint
CCitadel_Ability_StaticCharge
CCitadel_Ability_StaticChargeVData
CCitadel_Ability_StaticCharge_V2
CCitadel_Ability_StaticCharge_V2_VData
CCitadel_Ability_StickyBomb
CCitadel_Ability_Stomp
CCitadel_Ability_StormCloud
CCitadel_Ability_SummonGangster
CCitadel_Ability_SuperNeutralCharge
CCitadel_Ability_SuperNeutralIncendiary
CCitadel_Ability_SuperNeutralShield
CCitadel_Ability_Swan_Ability04
CCitadel_Ability_Swan_Acrobat
CCitadel_Ability_Swan_AcrobatVData
CCitadel_Ability_Swan_FeatherBoomerang
CCitadel_Ability_Swan_FeatherBoomerangVData
CCitadel_Ability_Swan_Leap
CCitadel_Ability_Swan_LeapVData
CCitadel_Ability_SwingLineVData
CCitadel_Ability_TangoTether
CCitadel_Ability_TangoTether_Trigger
CCitadel_Ability_TargetPractice
CCitadel_Ability_Targetdummy_1
CCitadel_Ability_Targetdummy_2
CCitadel_Ability_Targetdummy_3
CCitadel_Ability_Targetdummy_4
CCitadel_Ability_Targetdummy_Inherent
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Deadlock
client
C_CitadelBaseAbility
CCitadel_Ability_ShieldedSentry
CCitadel_Ability_ShieldedSentry
MNetworkVarNames
: "CHandle<C_NPC_SimpleAnimatingAI> m_vecDeployedSentries"
Inherits from (123 fields)
C_CitadelBaseAbility
C_BaseEntity
CEntityInstance
expand fields
k_nOldestSentriesToShowInUI
:
int32
4568 (0x11D8)
m_vecDeployedSentries
:
C_NetworkUtlVectorBase
<
CHandle
<
C_NPC_SimpleAnimatingAI
>
>
4600 (0x11F8)
MNetworkChangeCallback
: "sentriesVecChanged"
MNetworkEnable
Also in
server.dll