Source 2 Viewer
  • PostProcessingVignetteParameters_t
  • VertJustification_e
  • ViewFadeMode_t
  • AABB_t
  • FourQuaternions
  • LightDesc_t
  • LightSourceShape_t
  • LightType_t
  • AuthPhysBodyTypeEnum_t
  • AuthPhysCollisionAttributesModeEnum_t
  • AuthPhysJointTypeEnum_t
  • AuthPhysShapeTypeEnum_t
  • AuthPhysSphereCollision_t
  • CAuthPhysBody
  • CAuthPhysCollisionAttributes
  • CAuthPhysCollisionAttributesOverride
  • CAuthPhysFx
  • CAuthPhysFx::CBone
  • CAuthPhysFx::CCapsule
  • CAuthPhysFx::CCollisionPlane
  • CAuthPhysFx::CCollisionSphere
  • CAuthPhysFx::CConstraint
  • CAuthPhysFx::CCtrlOffset
  • CAuthPhysFx::CDagEdge
  • CAuthPhysFx::CQuad
  • CAuthPhysFx::CRod
  • CAuthPhysFx::CSpring
  • CAuthPhysJoint
  • CAuthPhysJointRange
  • CAuthPhysModel
  • CAuthPhysShape
  • CAuthPhysShapeBox
  • CAuthPhysShapeCapsule
  • CAuthPhysShapeHull
  • CAuthPhysShapeMesh
  • CAuthPhysShapeSphere
  • CVAimConstraint
  • CVBaseConstraint
  • CVClothProxyMesh
  • CVClothProxyMeshList
  • CVClothProxyMeshOptions
  • CVConstraintList
  • CVConstraintSlave
  • CVConstraintTarget
  • CVMaterialRemap
  • CVMaterialRemapList
  • CVMeshSortOptions
  • CVMorphConstraint
  • CVOrientConstraint
  • CVParentConstraint
  • CVPerMaterialOptions
  • CVPointConstraint
  • CVTiltTwistConstraint
  • CVTwistConstraint
  • CVattachment
  • CVattachmentInfluence
  • CVattachmentList
  • CVbotInteractions
  • CVdoorDamageProp
  • CVdoorHardwareSounds
  • CVdoorOptions
  • CVfireInteractions
  • CVgameInteractions
  • CVhitBox
  • CVhitBoxSet
  • CVhitBoxSetList
  • CVmesh
  • CVmeshList
  • CVmodelInfo
  • CVmorphInfo
  • CVphysgunInteractions
  • CVphysicsMesh
  • CVphysicsMeshList
  • CVpropBreakableData
  • CVpropBreakableList
  • CVpropDataList
  • CVworldInteractions
  • ConstraintChannel_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. mdlobjects
  3. CAuthPhysFx::CBone

CAuthPhysFx::CBone

  • m_Name: CUtlString
  • m_Transform: CTransform
    MPropertySuppressField
  • m_bSimulated: bool
  • m_bForceSimulated: bool
  • m_bFreeRotation: bool
  • m_bAnimRotation: bool
  • m_bVirtual: bool
  • m_bNeedNodeBase: bool
  • m_bNeedsWorldCollision: bool
  • m_bOsOffset: bool
  • m_bSuspenders: bool
  • m_bAddBoneToRenderMesh: bool
  • m_bGoalDampedSpringIntegrator: bool
  • m_bTwistPriority: bool
  • m_nRopeOptions: uint8
  • m_flWorldFriction: float32
    MPropertyFriendlyName: "Ground NOT-Collide"
  • m_flGroundFriction: float32
  • m_flLegacyStretchForce: float32
  • m_flMass: float32
  • m_flMassBias: float32
  • m_nFollowParent: int32
  • m_flFollowWeight: float32
  • m_flCollisionRadius: float32
  • m_Integrator: FeNodeIntegrator_t
  • m_bHasMassOverride: bool
  • m_nCollisionMask: uint32
  • m_nParent: int32
  • m_SoftParents: FeSoftParent_t[8]
  • m_bUseRods: bool
  • m_flMakeRods: float32
  • m_flLocalForce: float32
  • m_flLocalRotation: float32
  • m_flBendStiffness: float32
  • m_flStrayRadiusInv: float32
  • m_flStrayRadiusRelaxationFactor: float32
  • m_flRenderInfluence: float32
  • m_flAntiShrink: float32
  • m_flShearResistance: float32
  • m_flExtraStretch: float32
  • m_flFriction: float32
  • m_VertexSet: CUtlString
Referenced by (1)
CAuthPhysFxm_Nodes
Machine-readable data for scripts and AI agents: llms.txt.