- m_bSimulated: bool
- m_bForceSimulated: bool
- m_bFreeRotation: bool
- m_bAnimRotation: bool
- m_bVirtual: bool
- m_bNeedNodeBase: bool
- m_bNeedsWorldCollision: bool
- m_bOsOffset: bool
- m_bSuspenders: bool
- m_bAddBoneToRenderMesh: bool
- m_bTwistPriority: bool
- m_nRopeOptions: uint8
- m_flWorldFriction: float32MPropertyFriendlyName: "Ground NOT-Collide"
- m_flGroundFriction: float32
- m_flLegacyStretchForce: float32
- m_flMass: float32
- m_flMassBias: float32
- m_nFollowParent: int32
- m_flFollowWeight: float32
- m_flCollisionRadius: float32
- m_bHasMassOverride: bool
- m_nCollisionMask: uint32
- m_nParent: int32
- m_bUseRods: bool
- m_flMakeRods: float32
- m_flLocalForce: float32
- m_flLocalRotation: float32
- m_flBendStiffness: float32
- m_flStrayRadiusInv: float32
- m_flStrayRadiusRelaxationFactor: float32
- m_flRenderInfluence: float32
- m_flAntiShrink: float32
- m_flShearResistance: float32
- m_flExtraStretch: float32
- m_flFriction: float32
Referenced by (1)