- m_Ropes: CUtlVector< CUtlVector< int32 > >
- m_MorphSetData: CUtlVector< uint8 >
- m_nExtraIterations: int32
- m_nExtraGoalIterations: int32
- m_flGoalStrengthBias: float32
- m_flAdditionalShearStretch: float32
- m_flDefaultSurfaceStretch: float32
- m_flDefaultThreadStretch: float32
- m_flDefaultGravityScale: float32
- m_flDefaultVelAirDrag: float32
- m_flDefaultExpAirDrag: float32
- m_flDefaultVelQuadAirDrag: float32
- m_flDefaultExpQuadAirDrag: float32
- m_flDefaultVelRodAirDrag: float32
- m_flDefaultExpRodAirDrag: float32
- m_flQuadVelocitySmoothRate: float32
- m_flRodVelocitySmoothRate: float32
- m_flInternalPressure: float32
- m_flWindage: float32
- m_flWindDrag: float32
- m_flDefaultGroundFriction: float32
- m_flDefaultWorldCollisionPenetration: float32MPropertyFriendlyName: "World Velocity Penetration (Source1) 0.0 = velocity goes to 0 on contact"
- m_flAddWorldCollisionRadius: float32
- m_flLocalForce: float32
- m_flLocalRotation: float32
- m_flVolumetricSolveAmount: float32
- m_flAddCurvature: float32
- m_flQuadBendTolerance: float32MPropertyFriendlyName: "Triangulate Quads bent more than"
- m_bFollowTheLead: bool
- m_bUninertialRods: bool
- m_bExplicitMasses: bool
- m_bUnitlessDamping: bool
- m_bMadeInModelDoc: bool
- m_nMergePriority: int32
- m_bNewStyle: boolMPropertyFriendlyName: "Source2 cloth"
- m_bAddStiffnessRods: boolMPropertyFriendlyName: "Add Bend-and-Stretch Springs"
- m_bRigidEdgeHinges: bool
- m_bSoftSkinAnimation: bool
- m_bAddBendOnlyRods: boolMPropertyFriendlyName: "Add Bend-only Springs"
- m_bStraightBendRods: boolMPropertyFriendlyName: "Straight (un-criss-crossed) bend rods"
- m_bImmovableHint: boolMPropertyFriendlyName: "This model cannot be moved in-game; cloth will not reset after being dormant"
Referenced by (1)