- m_flClothEnableThreshold: float32
- m_bCreateStaticBone: bool
- m_nMaxBonesPerVertex: int32MPropertyFriendlyName: "Max Bones per Vertex"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Remove unused bones"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Back-solved Joints drive meshes"MPropertyGroupName: "+Options"
- m_flMatchProxiesToMeshes: float32MPropertyFriendlyName: "Auto-Match Proxies to Meshes"MPropertyGroupName: "+Options"
- m_flFallbackEnvelope: float32MPropertyFriendlyName: "Fallback Envelope Radius"
- m_bSoftSkinAnimation: boolMPropertyFriendlyName: "Soft Skin Animation"
Referenced by (1)