- MPropertyFriendlyName: "Mesh Name"
- MPropertyFriendlyName: "Mesh File"MPropertyAttributeEditor: "AssetBrowse( dmx, smd, fbx )"
- MPropertyFriendlyName: "Material Search Path"
- m_bSkinParentedObjects: boolMPropertyFriendlyName: "Skin Parented Objects"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Skin Parented Transforms"MPropertyGroupName: "+Options"
- m_bExpensiveTangents: boolMPropertyFriendlyName: "Use Expensive Tangents"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Use High Precision Texcoords"MPropertyGroupName: "+Options"
- m_bPerVertexCurvature: boolMPropertyFriendlyName: "Calculate Per-Vertex Curvature"MPropertyGroupName: "+Options"
- m_bBentNormals: boolMPropertyFriendlyName: "Calculate Bent Normals"MPropertyGroupName: "+Options"
- m_bIgnoreCloth: boolMPropertyFriendlyName: "Ignore Cloth Attributes"MPropertyGroupName: "+Options"
- m_bGetSkinningFromLod0: boolMPropertyFriendlyName: "Get Skinning from Lod0"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Favor higher density in mesh UV density calculation"MPropertyGroupName: "+Options"
- MPropertyFriendlyName: "Morph Info"
Referenced by (1)