- m_bTankBreakable: boolMPropertyFriendlyName: "Breakable Only By Tank"
- m_bMobBreakable: boolMPropertyFriendlyName: "Breakable Only By Mob"
- m_bWeaponCollision: boolMPropertyFriendlyName: "Weapon Collision"
- m_bTankProjectile: boolMPropertyFriendlyName: "tank Projectile"
Referenced by (1)