Source 2 Viewer
  • CAuthPhysFx::CCollisionPlane
  • CAuthPhysFx::CCollisionSphere
  • CAuthPhysFx::CConstraint
  • CAuthPhysFx::CCtrlOffset
  • CAuthPhysFx::CDagEdge
  • CAuthPhysFx::CQuad
  • CAuthPhysFx::CRod
  • CAuthPhysFx::CSpring
  • CAuthPhysJoint
  • CAuthPhysJointRange
  • CAuthPhysModel
  • CAuthPhysShape
  • CAuthPhysShapeBox
  • CAuthPhysShapeCapsule
  • CAuthPhysShapeHull
  • CAuthPhysShapeMesh
  • CAuthPhysShapeSphere
  • CVAimConstraint
  • CVBaseConstraint
  • CVClothProxyMesh
  • CVClothProxyMeshList
  • CVClothProxyMeshOptions
  • CVConstraintList
  • CVConstraintSlave
  • CVConstraintTarget
  • CVMaterialRemap
  • CVMaterialRemapList
  • CVMeshSortOptions
  • CVMorphConstraint
  • CVOrientConstraint
  • CVParentConstraint
  • CVPerMaterialOptions
  • CVPointConstraint
  • CVTiltTwistConstraint
  • CVTwistConstraint
  • CVattachment
  • CVattachmentInfluence
  • CVattachmentList
  • CVbotInteractions
  • CVdoorDamageProp
  • CVdoorHardwareSounds
  • CVdoorOptions
  • CVfireInteractions
  • CVgameInteractions
  • CVhitBox
  • CVhitBoxSet
  • CVhitBoxSetList
  • CVmesh
  • CVmeshList
  • CVmodelInfo
  • CVmorphInfo
  • CVphysgunInteractions
  • CVphysicsMesh
  • CVphysicsMeshList
  • CVpropBreakableData
  • CVpropBreakableList
  • CVpropDataList
  • CVworldInteractions
  • ConstraintChannel_t
  • LODGroupList_t
  • LODGroup_t
  • MeshGroupList_t
  • MeshGroup_t
  • NodeMaterialGroupList_t
  • NodeMaterialGroup_t
  • collisionType_t
  • propDataBreakableType
  • propDataExplosionType
  • propDataMultiplayerBreak_t
  • CBaseModelEditorViewSettings
  • CModelEditorAxisSettings
  • CModelEditorHlmvGroundSettings
  • AnimVRFinger_t
  • AnimVRHand_t
  • CAimConstraint
  • CAnimCycle
  • CAttachment
  • CBaseConstraint
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. mdlobjects
  3. CVClothProxyMesh

CVClothProxyMesh

MPropertyElementNameFn
  • m_meshName: CUtlString
    MPropertyFriendlyName: "Mesh Name"
  • m_meshFile: CUtlString
    MPropertyFriendlyName: "Mesh File"
    MPropertyAttributeEditor: "AssetBrowse( dmx, smd, fbx )"
  • m_bMapUsingUVs: bool
    MPropertyFriendlyName: "Map Using UVs"
    MPropertyGroupName: "+Options"
    MPropertyHideField
  • m_bBackSolveJoints: bool
    MPropertyFriendlyName: "Back-solve Joints"
    MPropertyGroupName: "+Options"
  • m_bDriveMeshesWithBacksolvedJointsOnly: bool
    MPropertyFriendlyName: "Back-solved Joints drive meshes"
    MPropertyGroupName: "+Options"
  • m_bFlexClothBorders: bool
    MPropertyFriendlyName: "Flex Cloth Borders"
    MPropertyGroupName: "+Options"
  • m_bAddBonesToRenderMesh: bool
    MPropertyFriendlyName: "Add Bones To Render Mesh"
    MPropertyGroupName: "+Options"
    MPropertyHideField
  • m_flBackSolveInfluenceThreshold: float32
    MPropertyFriendlyName: "Back-solve min weight to consider"
    MPropertyGroupName: "+Options"
  • m_flEnvelope: float32
    MPropertyFriendlyName: "Envelope, inches"
    MDefaultString: "1000"
    MPropertyGroupName: "+Options"
  • m_flCollapseTinyEdges: float32
    MPropertyFriendlyName: "Collapse Edges shorter than threshold"
    MPropertyGroupName: "+Options"
    MPropertyHideField
  • m_MorphLayers: CUtlVector< CUtlString >
Referenced by (1)
CVClothProxyMeshListm_clothProxyMeshList
Machine-readable data for scripts and AI agents: llms.txt.