Source 2 Viewer
  • CDotaChildAssetTypeWorkshopFileFilter
  • CDotaCollectionWorkshopFileFilter
  • CFileTypeWorkshopFileFilter
  • CKeyValueTagWorkshopFileFilter
  • COnlyUnimportedWorkshopFileFilter
  • CReviewStatusWorkshopFileFilter
  • CTagsWorkshopFileFilter
  • CTitleWorkshopFileFilter
  • CUpdatedAfterWorkshopFileFilter
  • CUpdatedBeforeWorkshopFileFilter
  • CWorkshopBatchImporterConfig
  • DotaWorkshopAssetType_t
  • IWorkshopFileListerFilter
  • WorkshopFileImportMode_t
  • WorkshopFileListerSort_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
  • AggregateRTProxySceneObject_t
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • RTProxyBLAS_t
  • RTProxyInstanceFlags_t
  • RTProxyInstanceInfo_t
  • SceneObject_t
  • VMapResourceData_t
  • VoxelVisBlockOffset_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
Type / to search
  1. Dota 2
  2. worldrenderer
  3. AggregateMeshInfo_t

AggregateMeshInfo_t

  • m_nVisClusterMemberOffset: uint320 (0x00)
  • m_nVisClusterMemberCount: uint84 (0x04)
  • m_bHasTransform: bool5 (0x05)
  • m_nLODGroupMask: uint86 (0x06)
  • m_nDrawCallIndex: int16 = -18 (0x08)
  • m_nLODSetupIndex: int16 = -110 (0x0A)
  • m_vTintColor: Color = [255,255,255]12 (0x0C)
  • m_objectFlags: ObjectTypeFlags_t = "OBJECT_TYPE_MODEL"16 (0x10)
  • m_nLightProbeVolumePrecomputedHandshake: int3220 (0x14)
  • m_nInstanceStreamOffset: uint3224 (0x18)
  • m_nVertexAlbedoStreamOffset: uint3228 (0x1C)
  • m_instanceStreams: AggregateInstanceStream_t = "AGGREGATE_INSTANCE_STREAM_NONE"32 (0x20)
Referenced by (1)
AggregateSceneObject_tm_aggregateMeshes
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.