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  • CDOTA_Modifier_Oracle_FalsePromiseTimer
  • CDOTA_Modifier_Oracle_FatesEdict
  • CDOTA_Modifier_Oracle_FortunesEndChannelTarget
  • CDOTA_Modifier_Oracle_FortunesEndPurge
  • CDOTA_Modifier_Oracle_FortunesEnd_PurgeRepeatedly
  • CDOTA_Modifier_Oracle_Prognosticate
  • CDOTA_Modifier_Oracle_PurifyingFlames
  • CDOTA_Modifier_Oracle_RainOfDestiny
  • CDOTA_Modifier_Oracle_RainOfDestiny_Aura
  • CDOTA_Modifier_Orb_Of_Corrosion_Debuff
  • CDOTA_Modifier_Orb_Of_Destruction_Debuff
  • CDOTA_Modifier_Orb_Of_Frost_Debuff
  • CDOTA_Modifier_Orb_Of_Revelations
  • CDOTA_Modifier_Orb_Of_Revelations_Reveal
  • CDOTA_Modifier_OrchidMalevolence_Debuff
  • CDOTA_Modifier_Outpost_Summoning
  • CDOTA_Modifier_Outworld_Staff
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
  • CDOTA_Modifier_Pangolier_Gyroshell
  • CDOTA_Modifier_Pangolier_GyroshellBounce
  • CDOTA_Modifier_Pangolier_GyroshellTimeout
  • CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
  • CDOTA_Modifier_Pangolier_Gyroshell_Stun
  • CDOTA_Modifier_Pangolier_HeartPiercer
  • CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
  • CDOTA_Modifier_Pangolier_HeartPiercer_Delay
  • CDOTA_Modifier_Pangolier_LuckyShot
  • CDOTA_Modifier_Pangolier_LuckyShot_Disarm
  • CDOTA_Modifier_Pangolier_LuckyShot_Silence
  • CDOTA_Modifier_Pangolier_Rollup
  • CDOTA_Modifier_Pangolier_ShieldCrash_Buff
  • CDOTA_Modifier_Pangolier_ShieldCrash_Jump
  • CDOTA_Modifier_Pangolier_Swashbuckle
  • CDOTA_Modifier_Pangolier_Swashbuckle_Attack
  • CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
  • CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
  • CDOTA_Modifier_Pangolier_Swashbuckle_Slow
  • CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
  • CDOTA_Modifier_Partisans_Brand
  • CDOTA_Modifier_Passive_Lotus_Pool
  • CDOTA_Modifier_Passive_Lotus_Pool_Building
  • CDOTA_Modifier_PathMoveSpeed
  • CDOTA_Modifier_Penta_Edged_Sword_Maim
  • CDOTA_Modifier_PersistentInvisibility
  • CDOTA_Modifier_Pet
  • CDOTA_Modifier_PhantomAssassin_Blur
  • CDOTA_Modifier_PhantomAssassin_BlurActive
  • CDOTA_Modifier_PhantomAssassin_CoupdeGrace
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Modifier_DebuffImmune
  4. CDOTA_Modifier_Pangolier_Gyroshell

CDOTA_Modifier_Pangolier_Gyroshell

Inherits from (38 fields)
CDOTA_Modifier_DebuffImmuneCDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • mp_cost_per_second: int326616 (0x19D8)
  • tick_interval: float326620 (0x19DC)
  • forward_move_speed: float326624 (0x19E0)
  • move_speed_ramp_up_time: float326628 (0x19E4)
  • turn_rate_boosted: float326632 (0x19E8)
  • turn_rate: float326636 (0x19EC)
  • hit_radius: float326640 (0x19F0)
  • knockback_radius: float326644 (0x19F4)
  • damage_pct: int326648 (0x19F8)
  • magic_resistance: float326652 (0x19FC)
  • m_bHitFirstUpdate: bool6656 (0x1A00)
  • m_flHitEndTime: GameTime_t6660 (0x1A04)
  • hit_recover_time: float326664 (0x1A08)
  • m_flJumpEndTime: GameTime_t6668 (0x1A0C)
  • jump_recover_time: float326672 (0x1A10)
  • m_flTurnBoostProgress: float326676 (0x1A14)
  • m_flFacingTarget: float326680 (0x1A18)
  • m_nInitialMovespeed: int326684 (0x1A1C)
  • m_bIsJumping: bool6688 (0x1A20)
  • m_nFXIndex: ParticleIndex_t6692 (0x1A24)
  • m_flTurnHistory: CUtlVector< float32 >6696 (0x1A28)
  • m_vecHeroesHitLastRicochet: CUtlVector< CHandle< CBaseEntity > >6720 (0x1A40)
  • m_vecHeroesCredited: CUtlVector< CHandle< CBaseEntity > >6744 (0x1A58)
  • m_vecHeroesHitCurrentRicochet: CUtlVector< CHandle< CBaseEntity > >6768 (0x1A70)
Also in
client.dll
Offsets are from Windows. Source revision 10650439 built on May 12 2026.