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CDOTA_Modifier_Oracle_FalsePromiseTimer
CDOTA_Modifier_Oracle_FatesEdict
CDOTA_Modifier_Oracle_FortunesEndChannelTarget
CDOTA_Modifier_Oracle_FortunesEndPurge
CDOTA_Modifier_Oracle_FortunesEnd_PurgeRepeatedly
CDOTA_Modifier_Oracle_Prognosticate
CDOTA_Modifier_Oracle_PurifyingFlames
CDOTA_Modifier_Oracle_RainOfDestiny
CDOTA_Modifier_Oracle_RainOfDestiny_Aura
CDOTA_Modifier_Orb_Of_Corrosion_Debuff
CDOTA_Modifier_Orb_Of_Destruction_Debuff
CDOTA_Modifier_Orb_Of_Frost_Debuff
CDOTA_Modifier_Orb_Of_Revelations
CDOTA_Modifier_Orb_Of_Revelations_Reveal
CDOTA_Modifier_OrchidMalevolence_Debuff
CDOTA_Modifier_Outpost_Summoning
CDOTA_Modifier_Outworld_Staff
CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
CDOTA_Modifier_Pangolier_Gyroshell
CDOTA_Modifier_Pangolier_GyroshellBounce
CDOTA_Modifier_Pangolier_GyroshellTimeout
CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
CDOTA_Modifier_Pangolier_Gyroshell_Stun
CDOTA_Modifier_Pangolier_HeartPiercer
CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
CDOTA_Modifier_Pangolier_HeartPiercer_Delay
CDOTA_Modifier_Pangolier_LuckyShot
CDOTA_Modifier_Pangolier_LuckyShot_Disarm
CDOTA_Modifier_Pangolier_LuckyShot_Silence
CDOTA_Modifier_Pangolier_Rollup
CDOTA_Modifier_Pangolier_ShieldCrash_Buff
CDOTA_Modifier_Pangolier_ShieldCrash_Jump
CDOTA_Modifier_Pangolier_Swashbuckle
CDOTA_Modifier_Pangolier_Swashbuckle_Attack
CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
CDOTA_Modifier_Pangolier_Swashbuckle_Slow
CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
CDOTA_Modifier_Partisans_Brand
CDOTA_Modifier_Passive_Lotus_Pool
CDOTA_Modifier_Passive_Lotus_Pool_Building
CDOTA_Modifier_PathMoveSpeed
CDOTA_Modifier_Penta_Edged_Sword_Maim
CDOTA_Modifier_PersistentInvisibility
CDOTA_Modifier_Pet
CDOTA_Modifier_PhantomAssassin_Blur
CDOTA_Modifier_PhantomAssassin_BlurActive
CDOTA_Modifier_PhantomAssassin_CoupdeGrace
CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
CDOTA_Modifier_PhantomAssassin_Gravestone
CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
CDOTA_Modifier_PhantomAssassin_MarkOfDeath
CDOTA_Modifier_PhantomAssassin_PhantomStrike
CDOTA_Modifier_PhantomAssassin_ScreenSplatter
CDOTA_Modifier_PhantomAssassin_StiflingDagger
CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
CDOTA_Modifier_PhantomLancer_IllusoryArmaments
CDOTA_Modifier_PhantomLancer_Juxtapose
CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
CDOTA_Modifier_PhantomLancer_PhantomEdge
CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
CDOTA_Modifier_PhantomLancer_SpiritLance
CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
CDOTA_Modifier_Phantom_Assassin_Blur_Visual
CDOTA_Modifier_Phantom_Assassin_Coup_Counter
CDOTA_Modifier_Phantom_Assassin_GroundDagger
CDOTA_Modifier_Phantom_Assassin_Immaterial
CDOTA_Modifier_Phased
CDOTA_Modifier_Phoenix_Dying_Light
Type
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Dota 2
server
CDOTA_Modifier_DebuffImmune
CDOTA_Modifier_Pangolier_Gyroshell
CDOTA_Modifier_Pangolier_Gyroshell
Inherits from (38 fields)
CDOTA_Modifier_DebuffImmune
CDOTA_Buff
C_VerticalMotionController
C_HorizontalMotionController
expand fields
mp_cost_per_second
:
int32
6744 (0x1A58)
tick_interval
:
float32
6748 (0x1A5C)
forward_move_speed
:
float32
6752 (0x1A60)
move_speed_ramp_up_time
:
float32
6756 (0x1A64)
turn_rate_boosted
:
float32
6760 (0x1A68)
turn_rate
:
float32
6764 (0x1A6C)
hit_radius
:
float32
6768 (0x1A70)
knockback_radius
:
float32
6772 (0x1A74)
damage_pct
:
int32
6776 (0x1A78)
magic_resistance
:
float32
6780 (0x1A7C)
m_bHitFirstUpdate
:
bool
6784 (0x1A80)
m_flHitEndTime
:
GameTime_t
6788 (0x1A84)
hit_recover_time
:
float32
6792 (0x1A88)
m_flJumpEndTime
:
GameTime_t
6796 (0x1A8C)
jump_recover_time
:
float32
6800 (0x1A90)
m_flTurnBoostProgress
:
float32
6804 (0x1A94)
m_flFacingTarget
:
float32
6808 (0x1A98)
m_nInitialMovespeed
:
int32
6812 (0x1A9C)
m_bIsJumping
:
bool
6816 (0x1AA0)
m_nFXIndex
:
ParticleIndex_t
6820 (0x1AA4)
m_flTurnHistory
:
CUtlVector
<
float32
>
6824 (0x1AA8)
m_vecHeroesHitLastRicochet
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
6848 (0x1AC0)
m_vecHeroesCredited
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
6872 (0x1AD8)
m_vecHeroesHitCurrentRicochet
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
6896 (0x1AF0)
Also in
client.dll