Source 2 Viewer
  • CDOTA_Modifier_Orb_Of_Frost_Debuff
  • CDOTA_Modifier_Orb_Of_Revelations
  • CDOTA_Modifier_Orb_Of_Revelations_Reveal
  • CDOTA_Modifier_OrchidMalevolence_Debuff
  • CDOTA_Modifier_Outpost_Summoning
  • CDOTA_Modifier_Outworld_Staff
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
  • CDOTA_Modifier_Pangolier_Gyroshell
  • CDOTA_Modifier_Pangolier_GyroshellBounce
  • CDOTA_Modifier_Pangolier_GyroshellTimeout
  • CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
  • CDOTA_Modifier_Pangolier_Gyroshell_Stun
  • CDOTA_Modifier_Pangolier_HeartPiercer
  • CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
  • CDOTA_Modifier_Pangolier_HeartPiercer_Delay
  • CDOTA_Modifier_Pangolier_LuckyShot
  • CDOTA_Modifier_Pangolier_LuckyShot_Disarm
  • CDOTA_Modifier_Pangolier_LuckyShot_Silence
  • CDOTA_Modifier_Pangolier_Rollup
  • CDOTA_Modifier_Pangolier_ShieldCrash_Buff
  • CDOTA_Modifier_Pangolier_ShieldCrash_Jump
  • CDOTA_Modifier_Pangolier_Swashbuckle
  • CDOTA_Modifier_Pangolier_Swashbuckle_Attack
  • CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
  • CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
  • CDOTA_Modifier_Pangolier_Swashbuckle_Slow
  • CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
  • CDOTA_Modifier_Partisans_Brand
  • CDOTA_Modifier_Passive_Lotus_Pool
  • CDOTA_Modifier_Passive_Lotus_Pool_Building
  • CDOTA_Modifier_PathMoveSpeed
  • CDOTA_Modifier_Penta_Edged_Sword_Maim
  • CDOTA_Modifier_PersistentInvisibility
  • CDOTA_Modifier_Pet
  • CDOTA_Modifier_PhantomAssassin_Blur
  • CDOTA_Modifier_PhantomAssassin_BlurActive
  • CDOTA_Modifier_PhantomAssassin_CoupdeGrace
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
  • CDOTA_Modifier_Phoenix_Dying_Light_Debuff
  • CDOTA_Modifier_Phoenix_FireSpiritBurn
  • CDOTA_Modifier_Phoenix_FireSpiritCount
  • CDOTA_Modifier_Phoenix_IcarusDive
  • CDOTA_Modifier_Phoenix_IcarusDiveBurn
  • CDOTA_Modifier_Phoenix_IcarusYoink
  • CDOTA_Modifier_Phoenix_Sun
  • CDOTA_Modifier_Phoenix_SunRay
  • CDOTA_Modifier_Phoenix_SunRayVision
  • CDOTA_Modifier_Phoenix_Sun_Debuff
  • CDOTA_Modifier_Phoenix_Sun_Ray_Blind
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Modifier_DebuffImmune
  4. CDOTA_Modifier_Pangolier_Rollup

CDOTA_Modifier_Pangolier_Rollup

Inherits from (38 fields)
CDOTA_Modifier_DebuffImmuneCDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • mp_cost_per_second: int326744 (0x1A58)
  • tick_interval: float326748 (0x1A5C)
  • forward_move_speed: float326752 (0x1A60)
  • turn_rate_boosted: float326756 (0x1A64)
  • turn_rate: float326760 (0x1A68)
  • hit_radius: float326764 (0x1A6C)
  • knockback_radius: float326768 (0x1A70)
  • magic_resistance: float326772 (0x1A74)
  • m_bHitFirstUpdate: bool6776 (0x1A78)
  • m_flHitEndTime: GameTime_t6780 (0x1A7C)
  • hit_recover_time: float326784 (0x1A80)
  • m_flJumpEndTime: GameTime_t6788 (0x1A84)
  • jump_recover_time: float326792 (0x1A88)
  • m_flTurnBoostProgress: float326796 (0x1A8C)
  • m_flFacingTarget: float326800 (0x1A90)
  • m_flLastHeroAttackTime: GameTime_t6804 (0x1A94)
  • m_bIsJumping: bool6808 (0x1A98)
  • m_nFXIndex: ParticleIndex_t6812 (0x1A9C)
  • m_flGyroshellDurationRemaining: float326816 (0x1AA0)
  • m_flTurnHistory: CUtlVector< float32 >6824 (0x1AA8)
  • m_vecHeroesHitLastRicochet: CUtlVector< CHandle< CBaseEntity > >6848 (0x1AC0)
  • m_vecHeroesCredited: CUtlVector< CHandle< CBaseEntity > >6872 (0x1AD8)
  • m_vecHeroesHitCurrentRicochet: CUtlVector< CHandle< CBaseEntity > >6896 (0x1AF0)
Also in
client.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.