Source 2 Viewer
  • CDOTA_Modifier_Oracle_FatesEdict
  • CDOTA_Modifier_Oracle_FortunesEndChannelTarget
  • CDOTA_Modifier_Oracle_FortunesEndPurge
  • CDOTA_Modifier_Oracle_FortunesEnd_PurgeRepeatedly
  • CDOTA_Modifier_Oracle_Prognosticate
  • CDOTA_Modifier_Oracle_PurifyingFlames
  • CDOTA_Modifier_Oracle_RainOfDestiny
  • CDOTA_Modifier_Oracle_RainOfDestiny_Aura
  • CDOTA_Modifier_Orb_Of_Corrosion_Debuff
  • CDOTA_Modifier_Orb_Of_Destruction_Debuff
  • CDOTA_Modifier_Orb_Of_Frost_Debuff
  • CDOTA_Modifier_Orb_Of_Revelations
  • CDOTA_Modifier_Orb_Of_Revelations_Reveal
  • CDOTA_Modifier_OrchidMalevolence_Debuff
  • CDOTA_Modifier_Outpost_Summoning
  • CDOTA_Modifier_Outworld_Staff
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
  • CDOTA_Modifier_Pangolier_Gyroshell
  • CDOTA_Modifier_Pangolier_GyroshellBounce
  • CDOTA_Modifier_Pangolier_GyroshellTimeout
  • CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
  • CDOTA_Modifier_Pangolier_Gyroshell_Stun
  • CDOTA_Modifier_Pangolier_HeartPiercer
  • CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
  • CDOTA_Modifier_Pangolier_HeartPiercer_Delay
  • CDOTA_Modifier_Pangolier_LuckyShot
  • CDOTA_Modifier_Pangolier_LuckyShot_Disarm
  • CDOTA_Modifier_Pangolier_LuckyShot_Silence
  • CDOTA_Modifier_Pangolier_Rollup
  • CDOTA_Modifier_Pangolier_ShieldCrash_Buff
  • CDOTA_Modifier_Pangolier_ShieldCrash_Jump
  • CDOTA_Modifier_Pangolier_Swashbuckle
  • CDOTA_Modifier_Pangolier_Swashbuckle_Attack
  • CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
  • CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
  • CDOTA_Modifier_Pangolier_Swashbuckle_Slow
  • CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
  • CDOTA_Modifier_Partisans_Brand
  • CDOTA_Modifier_Passive_Lotus_Pool
  • CDOTA_Modifier_Passive_Lotus_Pool_Building
  • CDOTA_Modifier_PathMoveSpeed
  • CDOTA_Modifier_Penta_Edged_Sword_Maim
  • CDOTA_Modifier_PersistentInvisibility
  • CDOTA_Modifier_Pet
  • CDOTA_Modifier_PhantomAssassin_Blur
  • CDOTA_Modifier_PhantomAssassin_BlurActive
  • CDOTA_Modifier_PhantomAssassin_CoupdeGrace
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
  • CDOTA_Modifier_Phoenix_Dying_Light_Debuff
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Pangolier_GyroshellBounce

CDOTA_Modifier_Pangolier_GyroshellBounce

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_vLoc: VectorWS6744 (0x1A58)
  • m_flPredictedTotalTime: float326756 (0x1A64)
  • m_vStartPosition: VectorWS6760 (0x1A68)
  • m_flCurrentTimeHoriz: float326772 (0x1A74)
  • m_flCurrentTimeVert: float326776 (0x1A78)
  • m_bHorizontalMotionInterrupted: bool6780 (0x1A7C)
  • m_bTargetTeleported: bool6781 (0x1A7D)
  • m_vHorizontalVelocity: Vector6784 (0x1A80)
  • m_vLastKnownTargetPosition: VectorWS6796 (0x1A8C)
  • m_flInitialVelocityZ: float326808 (0x1A98)
Also in
client.dll
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.