Source 2 Viewer
Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas18,139ConVars & Commands7,284
Show
  • CDOTA_Modifier_Oracle_FalsePromiseTimer
  • CDOTA_Modifier_Oracle_FatesEdict
  • CDOTA_Modifier_Oracle_FortunesEndChannelTarget
  • CDOTA_Modifier_Oracle_FortunesEndPurge
  • CDOTA_Modifier_Oracle_FortunesEnd_PurgeRepeatedly
  • CDOTA_Modifier_Oracle_Prognosticate
  • CDOTA_Modifier_Oracle_PurifyingFlames
  • CDOTA_Modifier_Oracle_RainOfDestiny
  • CDOTA_Modifier_Oracle_RainOfDestiny_Aura
  • CDOTA_Modifier_Orb_Of_Corrosion_Debuff
  • CDOTA_Modifier_Orb_Of_Destruction_Debuff
  • CDOTA_Modifier_Orb_Of_Frost_Debuff
  • CDOTA_Modifier_Orb_Of_Revelations
  • CDOTA_Modifier_Orb_Of_Revelations_Reveal
  • CDOTA_Modifier_OrchidMalevolence_Debuff
  • CDOTA_Modifier_Outpost_Summoning
  • CDOTA_Modifier_Outworld_Staff
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
  • CDOTA_Modifier_Pangolier_Gyroshell
  • CDOTA_Modifier_Pangolier_GyroshellBounce
  • CDOTA_Modifier_Pangolier_GyroshellTimeout
  • CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
  • CDOTA_Modifier_Pangolier_Gyroshell_Stun
  • CDOTA_Modifier_Pangolier_HeartPiercer
  • CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
  • CDOTA_Modifier_Pangolier_HeartPiercer_Delay
  • CDOTA_Modifier_Pangolier_LuckyShot
  • CDOTA_Modifier_Pangolier_LuckyShot_Disarm
  • CDOTA_Modifier_Pangolier_LuckyShot_Silence
  • CDOTA_Modifier_Pangolier_Rollup
  • CDOTA_Modifier_Pangolier_ShieldCrash_Buff
  • CDOTA_Modifier_Pangolier_ShieldCrash_Jump
  • CDOTA_Modifier_Pangolier_Swashbuckle
  • CDOTA_Modifier_Pangolier_Swashbuckle_Attack
  • CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
  • CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
  • CDOTA_Modifier_Pangolier_Swashbuckle_Slow
  • CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
  • CDOTA_Modifier_Partisans_Brand
  • CDOTA_Modifier_Passive_Lotus_Pool
  • CDOTA_Modifier_Passive_Lotus_Pool_Building
  • CDOTA_Modifier_PathMoveSpeed
  • CDOTA_Modifier_Penta_Edged_Sword_Maim
  • CDOTA_Modifier_PersistentInvisibility
  • CDOTA_Modifier_Pet
  • CDOTA_Modifier_PhantomAssassin_Blur
  • CDOTA_Modifier_PhantomAssassin_BlurActive
  • CDOTA_Modifier_PhantomAssassin_CoupdeGrace
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
Type / to search schemas
  1. Dota 2
  2. client
  3. CDOTA_Modifier_DebuffImmune
  4. CDOTA_Modifier_Pangolier_Gyroshell

CDOTA_Modifier_Pangolier_Gyroshell

7000 bytes (0x1B58)Source
Inherits
CDOTA_Modifier_DebuffImmuneCDOTA_BuffC_VerticalMotionControllerat 0x10C_HorizontalMotionController
Also in
server

Fields

NameTypeOffset
mp_cost_per_second
int32
68240x1AA8
tick_interval
float32
68280x1AAC
forward_move_speed
float32
68320x1AB0
move_speed_ramp_up_time
float32
68360x1AB4
turn_rate_boosted
float32
68400x1AB8
turn_rate
float32
68440x1ABC
hit_radius
float32
68480x1AC0
knockback_radius
float32
68520x1AC4
damage_pct
int32
68560x1AC8
magic_resistance
float32
68600x1ACC
m_bHitFirstUpdate
bool
68640x1AD0
m_flHitEndTime
GameTime_t
68680x1AD4
hit_recover_time
float32
68720x1AD8
m_flJumpEndTime
GameTime_t
68760x1ADC
jump_recover_time
float32
68800x1AE0
m_flTurnBoostProgress
float32
68840x1AE4
m_flFacingTarget
float32
68880x1AE8
m_nInitialMovespeed
int32
68920x1AEC
m_bIsJumping
bool
68960x1AF0
m_nFXIndex
ParticleIndex_t
69000x1AF4
m_flTurnHistory
CUtlVector<float32>
69040x1AF8
m_vecHeroesHitLastRicochet
CUtlVector<CHandle<C_BaseEntity>>
69280x1B10
m_vecHeroesCredited
CUtlVector<CHandle<C_BaseEntity>>
69520x1B28
m_vecHeroesHitCurrentRicochet
CUtlVector<CHandle<C_BaseEntity>>
69760x1B40
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.