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  • CDOTA_Modifier_Oracle_FalsePromiseTimer
  • CDOTA_Modifier_Oracle_FatesEdict
  • CDOTA_Modifier_Oracle_FortunesEndChannelTarget
  • CDOTA_Modifier_Oracle_FortunesEndPurge
  • CDOTA_Modifier_Oracle_FortunesEnd_PurgeRepeatedly
  • CDOTA_Modifier_Oracle_Prognosticate
  • CDOTA_Modifier_Oracle_PurifyingFlames
  • CDOTA_Modifier_Oracle_RainOfDestiny
  • CDOTA_Modifier_Oracle_RainOfDestiny_Aura
  • CDOTA_Modifier_Orb_Of_Corrosion_Debuff
  • CDOTA_Modifier_Orb_Of_Destruction_Debuff
  • CDOTA_Modifier_Orb_Of_Frost_Debuff
  • CDOTA_Modifier_Orb_Of_Revelations
  • CDOTA_Modifier_Orb_Of_Revelations_Reveal
  • CDOTA_Modifier_OrchidMalevolence_Debuff
  • CDOTA_Modifier_Outpost_Summoning
  • CDOTA_Modifier_Outworld_Staff
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold
  • CDOTA_Modifier_Pangolier_Fortune_Favors_The_Bold_Effect
  • CDOTA_Modifier_Pangolier_Gyroshell
  • CDOTA_Modifier_Pangolier_GyroshellBounce
  • CDOTA_Modifier_Pangolier_GyroshellTimeout
  • CDOTA_Modifier_Pangolier_Gyroshell_Ricochet
  • CDOTA_Modifier_Pangolier_Gyroshell_Stun
  • CDOTA_Modifier_Pangolier_HeartPiercer
  • CDOTA_Modifier_Pangolier_HeartPiercer_Debuff
  • CDOTA_Modifier_Pangolier_HeartPiercer_Delay
  • CDOTA_Modifier_Pangolier_LuckyShot
  • CDOTA_Modifier_Pangolier_LuckyShot_Disarm
  • CDOTA_Modifier_Pangolier_LuckyShot_Silence
  • CDOTA_Modifier_Pangolier_Rollup
  • CDOTA_Modifier_Pangolier_ShieldCrash_Buff
  • CDOTA_Modifier_Pangolier_ShieldCrash_Jump
  • CDOTA_Modifier_Pangolier_Swashbuckle
  • CDOTA_Modifier_Pangolier_Swashbuckle_Attack
  • CDOTA_Modifier_Pangolier_Swashbuckle_ChargeCounter
  • CDOTA_Modifier_Pangolier_Swashbuckle_Damage_Penalty
  • CDOTA_Modifier_Pangolier_Swashbuckle_Slow
  • CDOTA_Modifier_Pangolier_Swashbuckle_Stunned
  • CDOTA_Modifier_Partisans_Brand
  • CDOTA_Modifier_Passive_Lotus_Pool
  • CDOTA_Modifier_Passive_Lotus_Pool_Building
  • CDOTA_Modifier_PathMoveSpeed
  • CDOTA_Modifier_Penta_Edged_Sword_Maim
  • CDOTA_Modifier_PersistentInvisibility
  • CDOTA_Modifier_Pet
  • CDOTA_Modifier_PhantomAssassin_Blur
  • CDOTA_Modifier_PhantomAssassin_BlurActive
  • CDOTA_Modifier_PhantomAssassin_CoupdeGrace
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives
  • CDOTA_Modifier_PhantomAssassin_Fan_Of_Knives_Thinker
  • CDOTA_Modifier_PhantomAssassin_Gravestone
  • CDOTA_Modifier_PhantomAssassin_Gravestone_Thinker
  • CDOTA_Modifier_PhantomAssassin_MarkOfDeath
  • CDOTA_Modifier_PhantomAssassin_PhantomStrike
  • CDOTA_Modifier_PhantomAssassin_ScreenSplatter
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Caster
  • CDOTA_Modifier_PhantomAssassin_StiflingDagger_Recast
  • CDOTA_Modifier_PhantomLancer_Doppelwalk_Illusion
  • CDOTA_Modifier_PhantomLancer_Dopplewalk_Phase
  • CDOTA_Modifier_PhantomLancer_IllusoryArmaments
  • CDOTA_Modifier_PhantomLancer_Juxtapose
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusion
  • CDOTA_Modifier_PhantomLancer_JuxtaposeIllusionUncontrollable
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Cache
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Invisibility
  • CDOTA_Modifier_PhantomLancer_Juxtapose_Thinker
  • CDOTA_Modifier_PhantomLancer_PhantomEdge
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Agility
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Boost
  • CDOTA_Modifier_PhantomLancer_PhantomEdge_Debuff
  • CDOTA_Modifier_PhantomLancer_SpiritLance
  • CDOTA_Modifier_Phantom_Assassin_Blur_Manacost_Reduction
  • CDOTA_Modifier_Phantom_Assassin_Blur_Visual
  • CDOTA_Modifier_Phantom_Assassin_Coup_Counter
  • CDOTA_Modifier_Phantom_Assassin_GroundDagger
  • CDOTA_Modifier_Phantom_Assassin_Immaterial
  • CDOTA_Modifier_Phased
  • CDOTA_Modifier_Phoenix_Dying_Light
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Modifier_DebuffImmune
  4. CDOTA_Modifier_Pangolier_Gyroshell

CDOTA_Modifier_Pangolier_Gyroshell

Inherits from (38 fields)
CDOTA_Modifier_DebuffImmuneCDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • mp_cost_per_second: int326776 (0x1A78)
  • tick_interval: float326780 (0x1A7C)
  • forward_move_speed: float326784 (0x1A80)
  • move_speed_ramp_up_time: float326788 (0x1A84)
  • turn_rate_boosted: float326792 (0x1A88)
  • turn_rate: float326796 (0x1A8C)
  • hit_radius: float326800 (0x1A90)
  • knockback_radius: float326804 (0x1A94)
  • damage_pct: int326808 (0x1A98)
  • magic_resistance: float326812 (0x1A9C)
  • m_bHitFirstUpdate: bool6816 (0x1AA0)
  • m_flHitEndTime: GameTime_t6820 (0x1AA4)
  • hit_recover_time: float326824 (0x1AA8)
  • m_flJumpEndTime: GameTime_t6828 (0x1AAC)
  • jump_recover_time: float326832 (0x1AB0)
  • m_flTurnBoostProgress: float326836 (0x1AB4)
  • m_flFacingTarget: float326840 (0x1AB8)
  • m_nInitialMovespeed: int326844 (0x1ABC)
  • m_bIsJumping: bool6848 (0x1AC0)
  • m_nFXIndex: ParticleIndex_t6852 (0x1AC4)
  • m_flTurnHistory: CUtlVector< float32 >6856 (0x1AC8)
  • m_vecHeroesHitLastRicochet: CUtlVector< CHandle< C_BaseEntity > >6880 (0x1AE0)
  • m_vecHeroesCredited: CUtlVector< CHandle< C_BaseEntity > >6904 (0x1AF8)
  • m_vecHeroesHitCurrentRicochet: CUtlVector< CHandle< C_BaseEntity > >6928 (0x1B10)
Also in
server.dll
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.