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DOTAOutgoingBonus_t
DOTAOverworldCharacterOverrideConditional_t
DOTAOverworldReleaseScheduledUnlock_t
DOTAPortraitEnvironmentType_t
DOTAPostGameColumn_t
DOTAPostGameLayout_t
DOTAProjectileAttachment_t
DOTAScriptInventorySlot_t
DOTASelectionPriorityChoice
DOTASelectionPriorityRules
DOTASlotType_t
DOTASpecialAbilityBonus_t
DOTASpecialAbility_t
DOTASpeechType_t
DOTATeam_t
DOTATeleportInfo_t
DOTAThreatLevelInfo_t
DOTAUnitAttackCapability_t
DOTAUnitMoveCapability_t
DOTAVisualNovelDialogueActorOverlayEffect_t
DOTAVisualNovelDialogueEffect_t
DOTAVisualNovelDialogueTextEffect_t
DOTAVisualNovelTextColor_t
DOTA_2013PassportSelectionIndices
DOTA_ABILITY_BEHAVIOR
DOTA_ABILITY_PING_TYPE
DOTA_ABILITY_TARGET_TYPE
DOTA_AssassinMinigameNetworkState
DOTA_BOT_MODE
DOTA_CHAT_INFORMATIONAL
DOTA_CHAT_MESSAGE
DOTA_CM_PICK
DOTA_COMBATLOG_TYPES
DOTA_GC_TEAM
DOTA_GameMode
DOTA_GameState
DOTA_HOLDOUT_TOWER_TYPE
DOTA_HeroPickState
DOTA_INVALID_ORDERS
DOTA_ITEM_STATE
DOTA_LANE
DOTA_MODIFIER_ENTRY_TYPE
DOTA_MOTION_CONTROLLER_PRIORITY
DOTA_NO_BATTLE_POINTS_REASONS
DOTA_OVERHEAD_ALERT
DOTA_POSITION_CATEGORY
DOTA_PURGE_FLAGS
DOTA_PlayerDraftState
DOTA_REPLAY_STATE_EVENT
DOTA_ROSHAN_PHASE
DOTA_RUNES
DOTA_SHOP_CATEGORY
DOTA_SHOP_TYPE
DOTA_ThreatLevel
DOTA_TournamentEvents
DOTA_UNIT_TARGET_FLAGS
DOTA_UNIT_TARGET_TEAM
DOTA_UNIT_TARGET_TYPE
DOTA_WatchReplayType
DamageCategory_t
DamageOptions_t
DamageTypes_t
DarkCarnivalRewardVisual_t
DataTeamPlayer_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DestructiblePartDamageRequest_t
DestructiblePartDestructionDeathBehavior_t
Disposition_t
DoorState_t
DotaAbilityRelationship_t
DotaCustomUIType_t
DotaDefaultUIElement_t
DotaGestureSlot_t
DotaModifierPathNode_t
DotaPseudoRandomType
Type
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Dota 2
client
DOTAVisualNovelDialogueActorOverlayEffect_t
DOTAVisualNovelDialogueActorOverlayEffect_t
uint32_t
VN_DIALOGUE_EFFECT_ACTOR_NONE
=
0
0x00
VN_DIALOGUE_EFFECT_ACTOR_ANGER
=
1
0x01
VN_DIALOGUE_EFFECT_ACTOR_ANXIETY
=
2
0x02
VN_DIALOGUE_EFFECT_ACTOR_SWEATDROP
=
4
0x04
VN_DIALOGUE_EFFECT_ACTOR_DAZED
=
8
0x08
VN_DIALOGUE_EFFECT_ACTOR_SURPRISE
=
16
0x10
VN_DIALOGUE_EFFECT_ACTOR_CONFUSED
=
32
0x20
VN_DIALOGUE_EFFECT_ACTOR_ANNOYED
=
64
0x40
VN_DIALOGUE_EFFECT_ACTOR_ASLEEP
=
128
0x80
VN_DIALOGUE_EFFECT_ACTOR_SPARKLE
=
256
0x0100
VN_DIALOGUE_EFFECT_ACTOR_NOISY
=
512
0x0200
VN_DIALOGUE_EFFECT_ACTOR_SMOKE
=
1024
0x0400
VN_DIALOGUE_EFFECT_ACTOR_DEPRESSED
=
2048
0x0800
VN_DIALOGUE_EFFECT_ACTOR_POWER
=
4096
0x1000
VN_DIALOGUE_EFFECT_ACTOR_HUFF
=
8192
0x2000
VN_DIALOGUE_EFFECT_ACTOR_HEART
=
16384
0x4000
VN_DIALOGUE_EFFECT_ACTOR_POWERDOWN
=
32768
0x8000