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  1. Dota 2
  2. client
  3. DOTA_MOTION_CONTROLLER_PRIORITY

DOTA_MOTION_CONTROLLER_PRIORITY

uint32_t
  • DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST = 00x00
  • DOTA_MOTION_CONTROLLER_PRIORITY_LOW = 10x01
  • DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM = 20x02
  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGH = 30x03
  • DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST = 40x04
  • DOTA_MOTION_CONTROLLER_PRIORITY_ULTRA = 50x05
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.