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  1. Dota 2
  2. client
  3. CDOTAFlappySkywrathDefinition

CDOTAFlappySkywrathDefinition

MVDataRoot
MVDataSingleton
  • strID: CUtlString0 (0x00)
  • sLayoutPath: CUtlString8 (0x08)
  • sMapFile: CUtlString16 (0x10)
  • sMapLoopingFile: CUtlString24 (0x18)
  • sMapBGFile: CUtlString32 (0x20)
  • vecDifficulties: CUtlVector< CDOTAFlappySkywrathDifficulty >40 (0x28)
  • flMinimumSpeed: float32 = 10064 (0x40)
  • flGravity: float32 = -200068 (0x44)
  • flJumpPower: float32 = 60072 (0x48)
  • flGlideAcceleration: float32 = -2076 (0x4C)
  • flGlideFallSpeed: float32 = 0.2580 (0x50)
  • flDashDuration: float32 = 184 (0x54)
  • flDashBoost: float32 = 5088 (0x58)
  • flDashSpeed: float32 = 20092 (0x5C)
  • flDiveDuration: float32 = 0.596 (0x60)
  • flDiveSpeed: float32 = 100100 (0x64)
  • flTrackDistance: float32 = 5120104 (0x68)
  • flCameraDistance: float32 = 3672108 (0x6C)
  • vCameraOffset: Vector = [0,0,500]112 (0x70)
  • vCameraEdgeThresholds: Vector2D = [-400,0]124 (0x7C)
  • flCameraAcceleration: float32 = 50132 (0x84)
  • vPlayerSize: Vector2D = [100,100]136 (0x88)
  • vPlayerVerticalBounds: Vector2D = [30,650]144 (0x90)
  • vObstacleVerticalBounds: Vector2D = [30,900]152 (0x98)
  • vObstacleHorizontalBounds: Vector2D = [-900,900]160 (0xA0)
  • flTopOffsetToTip: float32 = -1060168 (0xA8)
  • flBottomOffsetToTip: float32 = 764172 (0xAC)
  • vecInputActions: CUtlVector< CDOTAFlappySkywrathInputAction >216 (0xD8)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.