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Half-Life: Alyx
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14,143
CDOTACrownfallCredits
Definition
CDOTACrownfallCreditsMapSceneAnimateable
Definition
CDOTACrownfallCreditsMapScene
Definition
CDOTACust
omShopInfo
CDOTACustomSh
opItemInfo
CDOTAEm
ptyAbility
CDOTAEventActionGrantAn
dClaimPair
CDOTAEventActionGrantAndClaimP
airTrigger
CDOTAEventAct
ionTrigger
CDOTAFantasy
Definition
CDOTAFeaturedGamemode
Definition
CDOTAFightingGameAction
Definition
CDOTAFightingGameCancelOption
Definition
CDOTAFightingGameHero
Definition
CDOTAFightingGameHeroStyle
Definition
CDOTAFishingGame
Definition
CDOTAFishi
ngGameFish
CDOTAFlappySkywrat
hCharacter
CDOTAFlappySkywrath
Definition
CDOTAFlappySkywrath
Difficulty
CDOTAFlappySkywrathI
nputAction
CDOTAInGamePredi
ctionState
CDOTALabyrinthBl
essingsMap
CDOTALockpickingGame
Definition
CDOTALockpickingStage
Definition
CDOTAMinesweeperGame
Definition
CDOTAMinesweeperPlayer
Definition
CDOTAMinesweeperStage
Definition
CDOTAMinesweeperStageProgres
sionChoice
CDOTAMotionComic
Definition
CDOTAMotion
ComicFrame
CDOTAMotionComic
ImageFrame
CDOTAMotionComic
VideoFrame
CDOTAOverworl
dCharacter
CDOTAOverworldCha
racterBase
CDOTAOverworldCharacterC
onditional
CDOTAOverworl
dClickable
CDOTAOverworld
Definition
CDOTAOverworl
dEncounter
CDOTAOverworldEncou
nterReward
CDOTAOverworldFortuneFo
rcedReveal
CDOTAOverworldFortuneTellerF
ixedReward
CDOTAOverworldFortuneTe
llerReward
CDOTAOverworldFortuneTelle
rStoryNode
CDOTAOve
rworldHero
CDOTAOverworld
HeroReward
CDOTAOve
rworldNode
CDOTAOve
rworldPath
CDOTAOverworldPat
hColorRule
CDOTAOve
rworldRoom
Type
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Dota 2
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CDOTAFlappySkywrathDifficulty
CDOTAFlappySkywrathDifficulty
60 bytes (0x3C), align 4
Source
Used by fields
CDOTAFlappySkywrathDefinition
vecDifficulties
Metadata
MVDataRoot
Fields
Name
Type
Offset
characterPlayer
CDOTAFlappySkywrathCharacter
0
0x00
characterOpponent
CDOTAFlappySkywrathCharacter
16
0x10
flRaceDistance
float32
= 10000
32
0x20
flBaseObstacleDistanceInterval
float32
= 1000
36
0x24
flBaseObstacleGapDistance
float32
= 400
40
0x28
flMinObstacleGapDistance
float32
= 300
44
0x2C
flCollisionSpeedReduction
float32
= 200
48
0x30
flLandedMaxSpeed
float32
= 200
52
0x34
flCollisionInputCooldown
float32
= 1
56
0x38