Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,285
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CDOTABattleReportHeroTrack
edStatList
CDOTABattleRepor
tHighlight
CDOTABattleReportHighlightCompar
eContext_t
CDOTABattleReportHighl
ightTier_t
CDOTABingoGame
Definition
CDOTABingoStat
Definition
CDOTACandyShop
Definition
CDOTACourier
Controller
CDOTACrateDropDr
oppableDef
CDOTACrateD
ropGameDef
CDOTACrateDro
pHazardDef
CDOTACrateDr
opLevelDef
CDOTACrateDro
pObjectDef
CDOTACrateDropP
latformDef
CDOTACrateDrop
PowerupDef
CDOTACrat
eDropTable
CDOTACrateDropTra
ckLightDef
CDOTACrownfallCreditsBlock
Definition
CDOTACrownfallCreditsCharacter
Definition
CDOTACrownfallCredits
Definition
CDOTACrownfallCreditsMapSceneAnimateable
Definition
CDOTACrownfallCreditsMapScene
Definition
CDOTACust
omShopInfo
CDOTACustomSh
opItemInfo
CDOTAEm
ptyAbility
CDOTAEventActionGrantAn
dClaimPair
CDOTAEventActionGrantAndClaimP
airTrigger
CDOTAEventAct
ionTrigger
CDOTAFantasy
Definition
CDOTAFeaturedGamemode
Definition
CDOTAFightingGameAction
Definition
CDOTAFightingGameCancelOption
Definition
CDOTAFightingGameHero
Definition
CDOTAFightingGameHeroStyle
Definition
CDOTAFishingGame
Definition
CDOTAFishi
ngGameFish
CDOTAFlappySkywrat
hCharacter
CDOTAFlappySkywrath
Definition
CDOTAFlappySkywrath
Difficulty
CDOTAFlappySkywrathI
nputAction
CDOTAInGamePredi
ctionState
CDOTALabyrinthBl
essingsMap
CDOTALockpickingGame
Definition
CDOTALockpickingStage
Definition
CDOTAMinesweeperGame
Definition
CDOTAMinesweeperPlayer
Definition
CDOTAMinesweeperStage
Definition
CDOTAMinesweeperStageProgres
sionChoice
CDOTAMotionComic
Definition
CDOTAMotion
ComicFrame
Type
/
to search schemas
Dota 2
client
CDOTACrownfallCreditsDefinition
CDOTACrownfallCreditsDefinition
64 bytes (0x40), align 8
Source
Fields
Name
Type
Offset
m_vecCreditsBlocks
CUtlVector
<
CDOTACrownfallCreditsBlockDefinition
>
0
0x00
m_nPixelScale
int32
= 4
24
0x18
m_nWidth
int32
28
0x1C
m_nHeight
int32
32
0x20
m_nDefaultBlockMarginTop
int32
= 100
36
0x24
m_flFinalLogoTimeAfterStop
float32
= 3
40
0x28
m_flDelayBeforeValveHead
float32
= 1
44
0x2C