- MPropertyDescription: "The event related to this overworld. Used for rewards and expiration."
- m_eProgressionType: EOverworldProgressionType = "k_eOverworldProgressionType_NodesAndPaths"28 (0x1C)
- MPropertyDescription: "Optional name of the token trader encounter. Useful if the encounter isn't attached to a node on the overworld."
- MPropertyDescription: "An event action to grant whenever a node is unlocked."
- MPropertyDescription: "Different camera/zoom levels, for use in 3D scene"
- MPropertyDescription: "Minimum camera distance. Lower means more zoom in possible"
- MPropertyDescription: "Maximum camera distance. Higher means more zoom out possible"
- MPropertyDescription: "The camera distance at which we reveal rooms / train car interior."
- MPropertyDescription: "Minimum camera center position."
- MPropertyDescription: "Minimum camera center position."
- MPropertyDescription: "Optional release schedule, for if we want certain content to release at specific times."
- MPropertyDescription: "Name/key of the default Visual Novel associated with this map. Note that this can be overriden through DOTAOverworldReleaseScheduledUnlock_t"
- MPropertyDescription: "Prefix to combine with tokent names to give their loc strings."
- MPropertyDescription: "Act number loc string, e.g. Act I."
- MPropertyDescription: "Act title loc string, e.g. The Eyrie."
- MPropertyDescription: "ID of the scrap token rewarded for playing matches."
- MPropertyDescription: "How long a fortune lasts for an account in seconds"
- MPropertyDescription: "This token can be used to unlock any node with non-special token costs."
- MPropertyDescription: "How many times a fortune has to be received before the permanent reward can be unlocked"
- MPropertyDescription: "How many times each fortune can be revealed until all fortunes have been revealed this amount"
- MPropertyDescription: "What weight a fortune should have when being randomly selected based on how many times they can still be seen. The amount unseen is used as the index."
- MPropertyDescription: "Hard limit on per-token quantities. It's impossible to have more than this number of tokens."