Source 2 Viewer
CAbility_Operative_UmbrellaManeuver
CAbility_Operative_UmbrellaManeuver_VData
CAbility_Rutger_CheatDeath
CAbility_Rutger_CheatDeath_VData
CAbility_Rutger_ForceField
CAbility_Rutger_ForceField_VData
CAbility_Rutger_RocketLauncher
CAbility_Rutger_RocketLauncher_VData
CAbility_Synth_Affliction
CAbility_Synth_Affliction_VData
CAbility_Synth_Barrage
CAbility_Synth_Barrage_VData
CAbility_Synth_PlasmaFlux
CAbility_Synth_PlasmaFlux_Trigger
CAbility_Synth_PlasmaFlux_VData
CAbility_Synth_Pulse
CAbility_Synth_Pulse_VData
CAbility_Werewolf_Frenzy
CAbility_Werewolf_FrenzyVData
CAccoladeDefinition
CAirheartStickyBombInWorld
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimGraphServicesEventConsumer
CAssignedLaneParticle
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraph::ModifierHandleVector_t
CBaseAnimGraphController
CBaseButton
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDashCastAbilityVData
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseLockonAbilityVData
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseModifier
CBaseModifierAura
CBaseMoveBehavior
CBaseNPCMaker
CBaseNPCMaker::ThreeStateDist_t
CBaseNPCMaker::VisibilityCriterion_t
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBaseTriggerAbilityVData
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
Type
/
to search
Deadlock
server
CAccoladeDefinition
CAccoladeDefinition
MVDataAssociatedFile
: "scripts/accolades.vdata"
MVDataRoot
m_unAccoladeID
:
AccoladeID_t
0 (0x00)
MPropertyAttributeEditor
: "locked_int()"
MVDataUniqueMonotonicInt
: "_editor/next_accolade_id"
m_sTrackedStatName
:
CUtlString
16 (0x10)
m_sFlavorName
:
CVDataLocalizedToken
32 (0x20)
m_sDescription
:
CVDataLocalizedToken
48 (0x30)
m_eThresholdType
:
EAccoladeThresholdType
= "Manual"
64 (0x40)
m_vecThresholds
:
CUtlVector
<
TrackedStatValue_t
>
72 (0x48)
m_vecEnabledGameModes
:
CUtlVector
<
ECitadelGameMode
>
96 (0x60)
Also in
client.dll