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  • CAbility_Mirage_SandPhantom
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  • CAbility_Synth_PlasmaFlux
  • CAbility_Synth_PlasmaFlux_Trigger
  • CAbility_Synth_PlasmaFlux_VData
  • CAbility_Synth_Pulse
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Type / to search
  1. Deadlock
  2. server
  3. CCitadelBaseAbility
  4. CAbility_Synth_PlasmaFlux

CAbility_Synth_PlasmaFlux

MNetworkVarNames: "EHANDLE m_hActiveProjectile"
Inherits from (117 fields)
CCitadelBaseAbilityCBaseEntityCEntityInstance
  • m_bTeleported: bool4024 (0x0FB8)
  • m_vecUniqueHitList: CUtlVector< CHandle< CBaseEntity > >4032 (0x0FC0)
  • m_vLastValidTeleportPosition: Vector4056 (0x0FD8)
  • m_flProjectileLaunchTime: GameTime_t4068 (0x0FE4)
  • m_flProjectileExpireTime: GameTime_t4072 (0x0FE8)
  • m_hActiveProjectile: CHandle< CBaseEntity >4076 (0x0FEC)
    MNetworkEnable
    MNetworkUserGroup: "LocalPlayerOwnerAndObserversExclusive"
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.