- Deadlock
- client
- CCitadelModifierVData
- CCitadel_Modifier_Backdoor_ProtectionVData
- Also in
- server
Fields
NameTypeOffset
float32 = 14
MPropertyDescription: "How long this modifier must be alive before backdoor protection is activated"
float32 = 65
MPropertyDescription: "How much should damage be reduced from players when backdoor protection is up? 0 is no reduction, 100 is complete reduction"
MPropertyAttributeRange: "0 100"
float32 = 65
MPropertyDescription: "How health per second does backdoor protection regen?"
float32
MPropertyDescription: "How health per second when out of combat?"
float32
MPropertyDescription: "How longer after taking no damage will out out of combat regen kick in?"
float32 = 2
MPropertyDescription: "How long the shield effect lingers after having taken damage"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition>> = "particles/generic/backdoor_protection_impact.vpcf"
MPropertyStartGroup: "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition>> = "particles/generic/backdoor_protection_aura.vpcf"