Inherits from (61 fields)
- MPropertyDescription: "How long this modifier must be alive before backdoor protection is activated"
- MPropertyDescription: "How much should damage be reduced from players when backdoor protection is up? 0 is no reduction, 100 is complete reduction"MPropertyAttributeRange: "0 100"
- MPropertyDescription: "How health per second does backdoor protection regen?"
- MPropertyDescription: "How health per second when out of combat?"
- MPropertyDescription: "How longer after taking no damage will out out of combat regen kick in?"
- MPropertyDescription: "How long the shield effect lingers after having taken damage"
- m_ShieldImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = "particles/generic/backdoor_protection_impact.vpcf"1904 (0x0770)MPropertyStartGroup: "Visuals"
- m_ShieldActiveParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = "particles/generic/backdoor_protection_aura.vpcf"2128 (0x0850)
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