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CCitadelHeroModelGameData_t

320 bytes (0x0140), align 8Source
Metadata

Fields

NameTypeOffset
CUtlString = "palm_L"
MPropertyDescription: "Which attachment handle to use from the hero when creating the "zip_line_path_universal_attach" FX"
MPropertyCustomFGDType: "model_attachment"
bool
MPropertyDescription: "When true, this model will turn to face the velocity of the hero and will not strafe to face the camera's forward direction."
float32 = 90
MPropertySuppressExpr: "m_bTurnToFaceVelocity"
float32 = 1
MPropertySuppressExpr: "m_bTurnToFaceVelocity"
EHeroAimAnimSet = "Crouch|InAir|Run|CrouchRun|Slide"
MPropertyDescription: "These are the unique aims of this hero. If one is not specified, the "idle" aim will be used instead."
float32 = 32
MPropertyStartGroup: "+Physics / Movement"
float32 = 20
MPropertyDescription: "Size of the capsule"
float32 = 250
MPropertyStartGroup: "+Hideout Look Target"