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  • CDOTA_Modifier_Seasonal_FestiveFirework
  • CDOTA_Modifier_Seasonal_Firecrackers
  • CDOTA_Modifier_Seasonal_PartyHat
  • CDOTA_Modifier_Seasonal_Penguin
  • CDOTA_Modifier_Seasonal_Summon_CNY_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Common_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Snowman_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Visuals
  • CDOTA_Modifier_Seasonal_Summon_TI9_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_TI11_BubbleGun
  • CDOTA_Modifier_Seasonal_TI11_CongaLine
  • CDOTA_Modifier_Seasonal_TI11_CongaLineDancer
  • CDOTA_Modifier_Seasonal_TI11_CongaLineSlow
  • CDOTA_Modifier_Seasonal_TI11_DuelAccepted
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors_Playing
  • CDOTA_Modifier_Seasonal_TI9_Drums_Thinker
  • CDOTA_Modifier_Seasonal_TI9_MonkeyPoop
  • CDOTA_Modifier_Seasonal_TI9_Monkey_Thinker
  • CDOTA_Modifier_Seasonal_TI9_Shovel_BabyRoshan
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Ghost_Haunt
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Pudgling
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Stasis_Trap
  • CDOTA_Modifier_SecondaryUnit_Taunt
  • CDOTA_Modifier_Seer_Stone
  • CDOTA_Modifier_Seer_Stone_Truesight
  • CDOTA_Modifier_SetScaleset
  • CDOTA_Modifier_ShadowAmulet_Fade
  • CDOTA_Modifier_ShadowShaman_Chicken_Speed
  • CDOTA_Modifier_ShadowShaman_EtherShock
  • CDOTA_Modifier_ShadowShaman_Self_Hex
  • CDOTA_Modifier_ShadowShaman_SerpentWard
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvuln
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvulnAura
  • CDOTA_Modifier_ShadowShaman_SerpentWard_Intrinsic
  • CDOTA_Modifier_ShadowShaman_Shackles
  • CDOTA_Modifier_ShadowShaman_Voodoo
  • CDOTA_Modifier_Shadow_Demon_DemonicPurge_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disruption
  • CDOTA_Modifier_Shadow_Demon_Disruption_Bonus_Damage
  • CDOTA_Modifier_Shadow_Demon_Disruption_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disseminate
  • CDOTA_Modifier_Shadow_Demon_Disseminate_HPLoss
  • CDOTA_Modifier_Shadow_Demon_InnateSoulCatcher_HPLoss
  • CDOTA_Modifier_Shadow_Demon_Menace
  • CDOTA_Modifier_Shadow_Demon_Menace_Crushed
  • CDOTA_Modifier_Shadow_Demon_Purge_Slow
  • CDOTA_Modifier_Shadow_Demon_Shadow_Poison
  • CDOTA_Modifier_Shadow_Demon_Shadow_Servant
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_Illusion
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_SpellAmp
  • CDOTA_Modifier_Shadow_Shaman_Ally_Voodoo_Invuln
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play_Damage_Reduction
  • CDOTA_Modifier_Shadow_Shaman_Serpent_Ward_Shackle_Tracker
  • CDOTA_Modifier_Shadow_Shaman_Voodoo_Hands
  • CDOTA_Modifier_Shadowraze_Counter
  • CDOTA_Modifier_Shadowraze_Debuff
  • CDOTA_Modifier_SheepStick_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff_2
  • CDOTA_Modifier_Shredder_Chakram_Disarm
  • CDOTA_Modifier_Shredder_Chakram_Thinker
  • CDOTA_Modifier_Shredder_Exposure_Therapy
  • CDOTA_Modifier_Shredder_Flamethrower
  • CDOTA_Modifier_Shredder_Flamethrower_Damage
  • CDOTA_Modifier_Shredder_Flamethrower_TreeFire_Thinker
  • CDOTA_Modifier_Shredder_ReactiveArmor_Bomb
  • CDOTA_Modifier_Shredder_Reactive_Armor
  • CDOTA_Modifier_Shredder_Reactive_Armor_Stack
  • CDOTA_Modifier_Shredder_TimberChain
  • CDOTA_Modifier_Shredder_Timberchain_Splinter_Slow
  • CDOTA_Modifier_Shredder_TwistedChakram
  • CDOTA_Modifier_Shredder_TwistedChakram_Invulnerable
  • CDOTA_Modifier_Shredder_WhirlingDeath_Debuff
  • CDOTA_Modifier_Shukuchi_Slow
  • CDOTA_Modifier_Silence
  • CDOTA_Modifier_Silencer_BlabberMouth
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Seasonal_TI9_Monkey_Thinker

CDOTA_Modifier_Seasonal_TI9_Monkey_Thinker

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • attack_range: float326600 (0x19C8)
  • attack_time: float326604 (0x19CC)
  • attack_projectile_time: float326608 (0x19D0)
  • projectile_speed: int326612 (0x19D4)
  • turn_time: float326616 (0x19D8)
  • turn_angle: float326620 (0x19DC)
  • shoot_angle: float326624 (0x19E0)
  • m_flTurnRate: float326628 (0x19E4)
  • m_flTargetYaw: float326632 (0x19E8)
  • m_flLastTurnTime: float326636 (0x19EC)
  • m_nLastTickCount: GameTick_t6640 (0x19F0)
  • m_bHappyMonkeyCondition: bool6648 (0x19F8)
  • m_hAngryTarget: CHandle< CDOTA_BaseNPC >6652 (0x19FC)
  • m_hAttackTarget: CHandle< CDOTA_BaseNPC >6656 (0x1A00)
  • m_AttackTimer: CountdownTimer6664 (0x1A08)
  • m_AttackProjectileTimer: CountdownTimer6688 (0x1A20)
  • m_HappyTimer: CountdownTimer6712 (0x1A38)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.