Source 2 Viewer
  • CDOTA_Modifier_SandKing_SandStorm_Slow
  • CDOTA_Modifier_SandKing_SandStorm_Slow_Aura_Thinker
  • CDOTA_Modifier_Sand_King_BurrowStrike
  • CDOTA_Modifier_Sand_King_BurrowStrike_Tracker
  • CDOTA_Modifier_Sand_King_Scorpion_Strike
  • CDOTA_Modifier_Sand_King_Scorpion_Strike_Attack_Bonus
  • CDOTA_Modifier_Sand_King_Scorpion_Strike_Slow
  • CDOTA_Modifier_Sand_King_Shard
  • CDOTA_Modifier_SatyrHellcaller_UnholyAura
  • CDOTA_Modifier_SatyrHellcaller_UnholyAura_Bonus
  • CDOTA_Modifier_SatyrSoulstealer_ManaBurn
  • CDOTA_Modifier_SatyrTrickster_Purge
  • CDOTA_Modifier_ScoutBonuses
  • CDOTA_Modifier_ScoutVisible
  • CDOTA_Modifier_ScriptedMotionController
  • CDOTA_Modifier_Searing_Signet_Burn
  • CDOTA_Modifier_Seasonal_FestiveFirework
  • CDOTA_Modifier_Seasonal_Firecrackers
  • CDOTA_Modifier_Seasonal_PartyHat
  • CDOTA_Modifier_Seasonal_Penguin
  • CDOTA_Modifier_Seasonal_Summon_CNY_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Common_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Snowman_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Visuals
  • CDOTA_Modifier_Seasonal_Summon_TI9_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_TI11_BubbleGun
  • CDOTA_Modifier_Seasonal_TI11_CongaLine
  • CDOTA_Modifier_Seasonal_TI11_CongaLineDancer
  • CDOTA_Modifier_Seasonal_TI11_CongaLineSlow
  • CDOTA_Modifier_Seasonal_TI11_DuelAccepted
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors_Playing
  • CDOTA_Modifier_Seasonal_TI9_Drums_Thinker
  • CDOTA_Modifier_Seasonal_TI9_MonkeyPoop
  • CDOTA_Modifier_Seasonal_TI9_Monkey_Thinker
  • CDOTA_Modifier_Seasonal_TI9_Shovel_BabyRoshan
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Ghost_Haunt
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Pudgling
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Stasis_Trap
  • CDOTA_Modifier_SecondaryUnit_Taunt
  • CDOTA_Modifier_Seer_Stone
  • CDOTA_Modifier_Seer_Stone_Truesight
  • CDOTA_Modifier_SetScaleset
  • CDOTA_Modifier_ShadowAmulet_Fade
  • CDOTA_Modifier_ShadowShaman_Chicken_Speed
  • CDOTA_Modifier_ShadowShaman_EtherShock
  • CDOTA_Modifier_ShadowShaman_Self_Hex
  • CDOTA_Modifier_ShadowShaman_SerpentWard
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvuln
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvulnAura
  • CDOTA_Modifier_ShadowShaman_SerpentWard_Intrinsic
  • CDOTA_Modifier_ShadowShaman_Shackles
  • CDOTA_Modifier_ShadowShaman_Voodoo
  • CDOTA_Modifier_Shadow_Demon_DemonicPurge_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disruption
  • CDOTA_Modifier_Shadow_Demon_Disruption_Bonus_Damage
  • CDOTA_Modifier_Shadow_Demon_Disruption_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disseminate
  • CDOTA_Modifier_Shadow_Demon_Disseminate_HPLoss
  • CDOTA_Modifier_Shadow_Demon_InnateSoulCatcher_HPLoss
  • CDOTA_Modifier_Shadow_Demon_Menace
  • CDOTA_Modifier_Shadow_Demon_Menace_Crushed
  • CDOTA_Modifier_Shadow_Demon_Purge_Slow
  • CDOTA_Modifier_Shadow_Demon_Shadow_Poison
  • CDOTA_Modifier_Shadow_Demon_Shadow_Servant
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_Illusion
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_SpellAmp
  • CDOTA_Modifier_Shadow_Shaman_Ally_Voodoo_Invuln
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play_Damage_Reduction
  • CDOTA_Modifier_Shadow_Shaman_Serpent_Ward_Shackle_Tracker
  • CDOTA_Modifier_Shadow_Shaman_Voodoo_Hands
  • CDOTA_Modifier_Shadowraze_Counter
  • CDOTA_Modifier_Shadowraze_Debuff
  • CDOTA_Modifier_SheepStick_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff_2
  • CDOTA_Modifier_Shredder_Chakram_Disarm
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Seasonal_Penguin

CDOTA_Modifier_Seasonal_Penguin

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_fLifetimeGained: float326776 (0x1A78)
  • m_vTargetPos: VectorWS6780 (0x1A7C)
  • m_nCurrentSpeed: int326792 (0x1A88)
  • m_fLastBumpTime: GameTime_t6796 (0x1A8C)
  • m_vLastPos: VectorWS6800 (0x1A90)
  • m_hLastHit: CHandle< CBaseEntity >6812 (0x1A9C)
  • m_vDir: Vector6816 (0x1AA0)
  • m_vRunEndPos: VectorWS6828 (0x1AAC)
  • m_bIsInInitialRun: bool6840 (0x1AB8)
  • m_vJumpEndPos: VectorWS6844 (0x1ABC)
  • m_bPlayedVroomSinceLastCrash: bool6856 (0x1AC8)
  • m_nVroomFX: ParticleIndex_t6860 (0x1ACC)
  • m_fLastSpeedStepTime: GameTime_t6864 (0x1AD0)
  • m_fLastSpeechTime: GameTime_t6868 (0x1AD4)
  • m_nFXStackIndex: ParticleIndex_t6872 (0x1AD8)
  • m_nBumpsSinceLastCrash: int326876 (0x1ADC)
  • m_hLastBumpingHero: CHandle< CBaseEntity >6880 (0x1AE0)
  • initial_speed: int326884 (0x1AE4)
  • max_speed: int326888 (0x1AE8)
  • speed_step: int326892 (0x1AEC)
  • speed_step_interval: float326896 (0x1AF0)
  • bump_delay: float326900 (0x1AF4)
  • bump_delay_absolute: float326904 (0x1AF8)
  • bump_collision_radius: int326908 (0x1AFC)
  • run_distance: int326912 (0x1B00)
  • jump_distance: int326916 (0x1B04)
  • speed_after_crash: int326920 (0x1B08)
  • speed_gain_per_hero_bump: int326924 (0x1B0C)
  • max_gainable_lifetime: float326928 (0x1B10)
  • lifetime_gain_per_hero_bump: float326932 (0x1B14)
  • min_speech_repeat_time: float326936 (0x1B18)
Also in
client.dll
Offsets are from Windows. Source revision 10922584 built on Aug 19 2026.