Source 2 Viewer
  • CDOTA_Modifier_SandKing_SandStorm_Slow
  • CDOTA_Modifier_SandKing_SandStorm_Slow_Aura_Thinker
  • CDOTA_Modifier_Sand_King_BurrowStrike
  • CDOTA_Modifier_Sand_King_BurrowStrike_Tracker
  • CDOTA_Modifier_Sand_King_Scorpion_Strike
  • CDOTA_Modifier_Sand_King_Scorpion_Strike_Attack_Bonus
  • CDOTA_Modifier_Sand_King_Scorpion_Strike_Slow
  • CDOTA_Modifier_Sand_King_Shard
  • CDOTA_Modifier_SatyrHellcaller_UnholyAura
  • CDOTA_Modifier_SatyrHellcaller_UnholyAura_Bonus
  • CDOTA_Modifier_SatyrSoulstealer_ManaBurn
  • CDOTA_Modifier_SatyrTrickster_Purge
  • CDOTA_Modifier_ScoutBonuses
  • CDOTA_Modifier_ScoutVisible
  • CDOTA_Modifier_ScriptedMotionController
  • CDOTA_Modifier_Searing_Signet_Burn
  • CDOTA_Modifier_Seasonal_FestiveFirework
  • CDOTA_Modifier_Seasonal_Firecrackers
  • CDOTA_Modifier_Seasonal_PartyHat
  • CDOTA_Modifier_Seasonal_Penguin
  • CDOTA_Modifier_Seasonal_Summon_CNY_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Common_Thinker
  • CDOTA_Modifier_Seasonal_Summon_Snowman_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_Summon_TI11_Balloon_Visuals
  • CDOTA_Modifier_Seasonal_Summon_TI9_Balloon_Thinker
  • CDOTA_Modifier_Seasonal_TI11_BubbleGun
  • CDOTA_Modifier_Seasonal_TI11_CongaLine
  • CDOTA_Modifier_Seasonal_TI11_CongaLineDancer
  • CDOTA_Modifier_Seasonal_TI11_CongaLineSlow
  • CDOTA_Modifier_Seasonal_TI11_DuelAccepted
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors
  • CDOTA_Modifier_Seasonal_TI11_RockPaperScissors_Playing
  • CDOTA_Modifier_Seasonal_TI9_Drums_Thinker
  • CDOTA_Modifier_Seasonal_TI9_MonkeyPoop
  • CDOTA_Modifier_Seasonal_TI9_Monkey_Thinker
  • CDOTA_Modifier_Seasonal_TI9_Shovel_BabyRoshan
  • CDOTA_Modifier_Seasonal_TI9_Shovel_Stasis_Trap
  • CDOTA_Modifier_SecondaryUnit_Taunt
  • CDOTA_Modifier_Seer_Stone
  • CDOTA_Modifier_Seer_Stone_Truesight
  • CDOTA_Modifier_SetScaleset
  • CDOTA_Modifier_ShadowAmulet_Fade
  • CDOTA_Modifier_ShadowShaman_Chicken_Speed
  • CDOTA_Modifier_ShadowShaman_EtherShock
  • CDOTA_Modifier_ShadowShaman_Self_Hex
  • CDOTA_Modifier_ShadowShaman_SerpentWard
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvuln
  • CDOTA_Modifier_ShadowShaman_SerpentWardInvulnAura
  • CDOTA_Modifier_ShadowShaman_SerpentWard_Intrinsic
  • CDOTA_Modifier_ShadowShaman_Shackles
  • CDOTA_Modifier_ShadowShaman_Voodoo
  • CDOTA_Modifier_Shadow_Demon_DemonicPurge_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disruption
  • CDOTA_Modifier_Shadow_Demon_Disruption_Bonus_Damage
  • CDOTA_Modifier_Shadow_Demon_Disruption_ChargeCounter
  • CDOTA_Modifier_Shadow_Demon_Disseminate
  • CDOTA_Modifier_Shadow_Demon_Disseminate_HPLoss
  • CDOTA_Modifier_Shadow_Demon_InnateSoulCatcher_HPLoss
  • CDOTA_Modifier_Shadow_Demon_Menace
  • CDOTA_Modifier_Shadow_Demon_Menace_Crushed
  • CDOTA_Modifier_Shadow_Demon_Purge_Slow
  • CDOTA_Modifier_Shadow_Demon_Shadow_Poison
  • CDOTA_Modifier_Shadow_Demon_Shadow_Servant
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_Illusion
  • CDOTA_Modifier_Shadow_Demon_Soul_Catcher_SpellAmp
  • CDOTA_Modifier_Shadow_Shaman_Ally_Voodoo_Invuln
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play
  • CDOTA_Modifier_Shadow_Shaman_Fowl_Play_Damage_Reduction
  • CDOTA_Modifier_Shadow_Shaman_Serpent_Ward_Shackle_Tracker
  • CDOTA_Modifier_Shadow_Shaman_Voodoo_Hands
  • CDOTA_Modifier_Shadowraze_Counter
  • CDOTA_Modifier_Shadowraze_Debuff
  • CDOTA_Modifier_SheepStick_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff
  • CDOTA_Modifier_Shredder_Chakram_Debuff_2
  • CDOTA_Modifier_Shredder_Chakram_Disarm
  • CDOTA_Modifier_Shredder_Chakram_Thinker
  • CDOTA_Modifier_Shredder_Exposure_Therapy
Type / to search
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Seasonal_Penguin

CDOTA_Modifier_Seasonal_Penguin

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_fLifetimeGained: float326600 (0x19C8)
  • m_vTargetPos: Vector6604 (0x19CC)
  • m_nCurrentSpeed: int326616 (0x19D8)
  • m_fLastBumpTime: GameTime_t6620 (0x19DC)
  • m_vLastPos: Vector6624 (0x19E0)
  • m_hLastHit: CHandle< C_BaseEntity >6636 (0x19EC)
  • m_vDir: Vector6640 (0x19F0)
  • m_vRunEndPos: Vector6652 (0x19FC)
  • m_bIsInInitialRun: bool6664 (0x1A08)
  • m_vJumpEndPos: Vector6668 (0x1A0C)
  • m_bPlayedVroomSinceLastCrash: bool6680 (0x1A18)
  • m_nVroomFX: ParticleIndex_t6684 (0x1A1C)
  • m_fLastSpeedStepTime: GameTime_t6688 (0x1A20)
  • m_fLastSpeechTime: GameTime_t6692 (0x1A24)
  • m_nFXStackIndex: ParticleIndex_t6696 (0x1A28)
  • m_nBumpsSinceLastCrash: int326700 (0x1A2C)
  • m_hLastBumpingHero: CHandle< C_BaseEntity >6704 (0x1A30)
  • initial_speed: int326708 (0x1A34)
  • max_speed: int326712 (0x1A38)
  • speed_step: int326716 (0x1A3C)
  • speed_step_interval: float326720 (0x1A40)
  • bump_delay: float326724 (0x1A44)
  • bump_delay_absolute: float326728 (0x1A48)
  • bump_collision_radius: int326732 (0x1A4C)
  • run_distance: int326736 (0x1A50)
  • jump_distance: int326740 (0x1A54)
  • speed_after_crash: int326744 (0x1A58)
  • speed_gain_per_hero_bump: int326748 (0x1A5C)
  • max_gainable_lifetime: float326752 (0x1A60)
  • lifetime_gain_per_hero_bump: float326756 (0x1A64)
  • min_speech_repeat_time: float326760 (0x1A68)
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.