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  • CDOTA_Modifier_Batrider_Stoked
  • CDOTA_Modifier_BattleCupEffigy
  • CDOTA_Modifier_Beastmaster_Axe_Invulnerable
  • CDOTA_Modifier_Beastmaster_Axe_Stack_Counter
  • CDOTA_Modifier_Beastmaster_DrumsOfSlom
  • CDOTA_Modifier_Beastmaster_DrumsOfSlom_Aura
  • CDOTA_Modifier_Beastmaster_Hawk_Dive
  • CDOTA_Modifier_Beastmaster_Hawk_Perch_Flight
  • CDOTA_Modifier_Beastmaster_Hawk_Perch_Perching
  • CDOTA_Modifier_Beastmaster_InnerBeast
  • CDOTA_Modifier_Beastmaster_InnerBeast_Aura
  • CDOTA_Modifier_Beastmaster_InnerBeast_Berserk
  • CDOTA_Modifier_Beastmaster_Mark_Of_The_Beast
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Push
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Slow
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Speed
  • CDOTA_Modifier_Beastmaster_Rugged
  • CDOTA_Modifier_Beastmaster_SummonRaptor_Summoning
  • CDOTA_Modifier_Beastmaster_Summon_Raptor
  • CDOTA_Modifier_Beastmaster_WildAxes
  • CDOTA_Modifier_Beastmaster_WildAxes_Intrinsic
  • CDOTA_Modifier_BerserkerTroll_Break
  • CDOTA_Modifier_BigThunderLizard_Frenzy
  • CDOTA_Modifier_BigThunderLizard_Slam
  • CDOTA_Modifier_BigThunderLizard_Wardrums
  • CDOTA_Modifier_BigThunderLizard_Wardrums_Aura
  • CDOTA_Modifier_BlackDragon_DragonhideAura
  • CDOTA_Modifier_BlackDragon_DragonhideAura_Bonus
  • CDOTA_Modifier_BlackDragon_Fireball_Thinker
  • CDOTA_Modifier_BlackDragon_SplashAttack
  • CDOTA_Modifier_BlackDrake_MagicAmplification
  • CDOTA_Modifier_BlackDrake_MagicAmplification_Aura
  • CDOTA_Modifier_Black_King_Bar_Immune
  • CDOTA_Modifier_Blight_Stone_Corruption
  • CDOTA_Modifier_BlindingLight_Knockback
  • CDOTA_Modifier_Bloodseeker_BloodMist
  • CDOTA_Modifier_Bloodseeker_BloodMist_Barrier
  • CDOTA_Modifier_Bloodseeker_BloodMist_Passive
  • CDOTA_Modifier_Bloodseeker_BloodMist_Slow
  • CDOTA_Modifier_Bloodseeker_Bloodbath_Thinker
  • CDOTA_Modifier_Bloodseeker_Bloodrage
  • CDOTA_Modifier_Bloodseeker_Rupture
  • CDOTA_Modifier_Bloodseeker_Rupture_ChargeCounter
  • CDOTA_Modifier_Bloodseeker_Sanguivore
  • CDOTA_Modifier_Bloodseeker_Thirst
  • CDOTA_Modifier_Bloodseeker_Thirst_Active
  • CDOTA_Modifier_Bloodseeker_Thirst_Speed
  • CDOTA_Modifier_Bloodseeker_Thirst_Vision
  • CDOTA_Modifier_Bloodthorn_Debuff
  • CDOTA_Modifier_BlueDragonspawnOverseer_DevotionAura
  • CDOTA_Modifier_BlueDragonspawnOverseer_DevotionAura_Bonus
  • CDOTA_Modifier_BlueDragonspawnOverseer_Evasion
  • CDOTA_Modifier_BlueDragonspawnSorcerer_Evasion
  • CDOTA_Modifier_Bonus_Armor
  • CDOTA_Modifier_Bonus_Damage
  • CDOTA_Modifier_Bonus_Mres
  • CDOTA_Modifier_BookOfAgility
  • CDOTA_Modifier_BookOfIntelligence
  • CDOTA_Modifier_BookOfStrength
  • CDOTA_Modifier_BootsOfTravel_Incoming
  • CDOTA_Modifier_Boss_DarkWillow_Bedlam
  • CDOTA_Modifier_BotBoost
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_DamageTracker
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_Summon
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_Summon_Thinker
  • CDOTA_Modifier_Bot_Challenge_Ancient_Building
  • CDOTA_Modifier_Bot_Challenge_Ancient_NPC
  • CDOTA_Modifier_BottleRegeneration
  • CDOTA_Modifier_BountyHunter_Big_Game_Hunter
  • CDOTA_Modifier_BountyHunter_Big_Game_Hunter_Tracks
  • CDOTA_Modifier_BountyHunter_Jinada
  • CDOTA_Modifier_BountyHunter_Lookout
  • CDOTA_Modifier_BountyHunter_Track
  • CDOTA_Modifier_BountyHunter_TrackEffect
  • CDOTA_Modifier_BountyHunter_TrackGold
  • CDOTA_Modifier_BountyHunter_Track_Bear_Trap
  • CDOTA_Modifier_BountyHunter_WindWalk
  • CDOTA_Modifier_BountyHunter_WindWalk_Fade
  • CDOTA_Modifier_BountyHunter_WindWalk_Slow
Type / to search schemas
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Beastmaster_WildAxes

CDOTA_Modifier_Beastmaster_WildAxes

7024 bytes (0x1B70)Source
Inherits
CDOTA_BuffC_VerticalMotionControllerat 0x10C_HorizontalMotionController
Also in
client

Fields

NameTypeOffset
m_vLeftControl
VectorWS
68240x1AA8
m_vRightControl
VectorWS
68360x1AB4
m_vTargetLoc
VectorWS
68480x1AC0
m_vSourceLoc
VectorWS
68600x1ACC
m_flAxeDuration
float32
68720x1AD8
m_flAxeDieTime
GameTime_t
68760x1ADC
m_bReturning
bool
68800x1AE0
m_bCatchingAxes
bool
68810x1AE1
m_hAxes
CUtlVector<CHandle<CBaseEntity>>
68880x1AE8
m_nAxeFXIndex
ParticleIndex_t[2]
69120x1B00
m_hHitList
CUtlVector<CHandle<CBaseEntity>>[2]
69200x1B08
radius
float32
69680x1B38
spread
float32
69720x1B3C
axe_damage
float32
69760x1B40
duration
float32
69800x1B44
min_throw_duration
float32
69840x1B48
max_throw_duration
float32
69880x1B4C
m_vecUniqueHitList
CUtlVector<CHandle<CBaseEntity>>
69920x1B50
m_bHitInvisibleHero
bool
70160x1B68
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.