Source 2 Viewer
  • CDOTA_Modifier_Batrider_StickyNapalm_Application
  • CDOTA_Modifier_Batrider_Stoked
  • CDOTA_Modifier_BattleCupEffigy
  • CDOTA_Modifier_Beastmaster_Axe_Invulnerable
  • CDOTA_Modifier_Beastmaster_Axe_Stack_Counter
  • CDOTA_Modifier_Beastmaster_DrumsOfSlom
  • CDOTA_Modifier_Beastmaster_DrumsOfSlom_Aura
  • CDOTA_Modifier_Beastmaster_Hawk_Dive
  • CDOTA_Modifier_Beastmaster_Hawk_Perch_Flight
  • CDOTA_Modifier_Beastmaster_Hawk_Perch_Perching
  • CDOTA_Modifier_Beastmaster_InnerBeast
  • CDOTA_Modifier_Beastmaster_InnerBeast_Aura
  • CDOTA_Modifier_Beastmaster_InnerBeast_Berserk
  • CDOTA_Modifier_Beastmaster_Mark_Of_The_Beast
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Push
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Slow
  • CDOTA_Modifier_Beastmaster_PrimalRoar_Speed
  • CDOTA_Modifier_Beastmaster_Rugged
  • CDOTA_Modifier_Beastmaster_SummonRaptor_Summoning
  • CDOTA_Modifier_Beastmaster_Summon_Raptor
  • CDOTA_Modifier_Beastmaster_WildAxes
  • CDOTA_Modifier_Beastmaster_WildAxes_Intrinsic
  • CDOTA_Modifier_BerserkerTroll_Break
  • CDOTA_Modifier_BigThunderLizard_Frenzy
  • CDOTA_Modifier_BigThunderLizard_Slam
  • CDOTA_Modifier_BigThunderLizard_Wardrums
  • CDOTA_Modifier_BigThunderLizard_Wardrums_Aura
  • CDOTA_Modifier_BlackDragon_DragonhideAura
  • CDOTA_Modifier_BlackDragon_DragonhideAura_Bonus
  • CDOTA_Modifier_BlackDragon_Fireball_Thinker
  • CDOTA_Modifier_BlackDragon_SplashAttack
  • CDOTA_Modifier_BlackDrake_MagicAmplification
  • CDOTA_Modifier_BlackDrake_MagicAmplification_Aura
  • CDOTA_Modifier_Black_King_Bar_Immune
  • CDOTA_Modifier_Blight_Stone_Corruption
  • CDOTA_Modifier_BlindingLight_Knockback
  • CDOTA_Modifier_Bloodseeker_BloodMist
  • CDOTA_Modifier_Bloodseeker_BloodMist_Barrier
  • CDOTA_Modifier_Bloodseeker_BloodMist_Passive
  • CDOTA_Modifier_Bloodseeker_BloodMist_Slow
  • CDOTA_Modifier_Bloodseeker_Bloodbath_Thinker
  • CDOTA_Modifier_Bloodseeker_Bloodrage
  • CDOTA_Modifier_Bloodseeker_Rupture
  • CDOTA_Modifier_Bloodseeker_Rupture_ChargeCounter
  • CDOTA_Modifier_Bloodseeker_Sanguivore
  • CDOTA_Modifier_Bloodseeker_Thirst
  • CDOTA_Modifier_Bloodseeker_Thirst_Active
  • CDOTA_Modifier_Bloodseeker_Thirst_Speed
  • CDOTA_Modifier_Bloodseeker_Thirst_Vision
  • CDOTA_Modifier_Bloodthorn_Debuff
  • CDOTA_Modifier_BlueDragonspawnOverseer_DevotionAura
  • CDOTA_Modifier_BlueDragonspawnOverseer_DevotionAura_Bonus
  • CDOTA_Modifier_BlueDragonspawnOverseer_Evasion
  • CDOTA_Modifier_BlueDragonspawnSorcerer_Evasion
  • CDOTA_Modifier_Bonus_Armor
  • CDOTA_Modifier_Bonus_Damage
  • CDOTA_Modifier_Bonus_Mres
  • CDOTA_Modifier_BookOfAgility
  • CDOTA_Modifier_BookOfIntelligence
  • CDOTA_Modifier_BookOfStrength
  • CDOTA_Modifier_BootsOfTravel_Incoming
  • CDOTA_Modifier_Boss_DarkWillow_Bedlam
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_DamageTracker
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_Summon
  • CDOTA_Modifier_BotChallenge_SkeletonKing_BoneGuard_Summon_Thinker
  • CDOTA_Modifier_Bot_Challenge_Ancient_Building
  • CDOTA_Modifier_Bot_Challenge_Ancient_NPC
  • CDOTA_Modifier_BottleRegeneration
  • CDOTA_Modifier_BountyHunter_Big_Game_Hunter
  • CDOTA_Modifier_BountyHunter_Big_Game_Hunter_Tracks
  • CDOTA_Modifier_BountyHunter_Jinada
  • CDOTA_Modifier_BountyHunter_Lookout
  • CDOTA_Modifier_BountyHunter_Track
  • CDOTA_Modifier_BountyHunter_TrackEffect
  • CDOTA_Modifier_BountyHunter_TrackGold
  • CDOTA_Modifier_BountyHunter_Track_Bear_Trap
  • CDOTA_Modifier_BountyHunter_WindWalk
  • CDOTA_Modifier_BountyHunter_WindWalk_Fade
  • CDOTA_Modifier_BountyHunter_WindWalk_Slow
Type / to search
  1. Dota 2
  2. server
  3. CDOTA_Buff
  4. CDOTA_Modifier_Beastmaster_Summon_Raptor

CDOTA_Modifier_Beastmaster_Summon_Raptor

Inherits from (38 fields)
CDOTA_BuffC_VerticalMotionControllerC_HorizontalMotionController
  • m_hOwner: CHandle< CBaseEntity >6600 (0x19C8)
  • attack_radius: float326604 (0x19CC)
  • m_flLastAttack: GameTime_t6608 (0x19D0)
  • roaming_seconds_per_rotation: float326612 (0x19D4)
  • roaming_radius: float326616 (0x19D8)
  • attack_interval: float326620 (0x19DC)
  • min_move_speed: float326624 (0x19E0)
  • max_move_speed: float326628 (0x19E4)
  • m_iPreviousHawkCount: int326632 (0x19E8)
  • m_flRotation: float326636 (0x19EC)
  • m_bCanAttack: bool6640 (0x19F0)
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.