Source 2 Viewer
modeldoc_editor (4)
CMotionAnalysisSettings
CMotionAnalysisSettings_Foot
DuplicateAndMirrorAttachmentOpts_t
MirrorSpace_t
modellib (139)
AnimComponentID
AnimNodeID
AnimNodeOutputID
AnimParamID
AnimScriptHandle
AnimStateID
AnimTagID
AttachmentHandle_t
CAimConstraint
CAnimAttachment
CAnimCycle
CAnimFoot
CAnimSkeleton
CAttachment
CBaseConstraint
CBoneConstraintBase
CBoneConstraintDotToMorph
CBoneConstraintPoseSpaceBone
CBoneConstraintPoseSpaceBone::Input_t
CBoneConstraintPoseSpaceMorph
CBoneConstraintPoseSpaceMorph::Input_t
CBoneConstraintRbf
CConstraintSlave
CConstraintTarget
CCycleBase
CDrawCullingData
CFlexController
CFlexDesc
CFlexOp
CFlexRule
CFootCycle
CFootCycleDefinition
CFootDefinition
CFootMotion
CFootStride
CFootTrajectories
CFootTrajectory
CHitBox
CHitBoxSet
CHitBoxSetList
CMaterialDrawDescriptor
CMaterialDrawDescriptor::RigidMeshPart_t
CMeshletDescriptor
CModelConfig
CModelConfigElement
CModelConfigElement_AttachedModel
CModelConfigElement_Command
CModelConfigElement_RandomColor
CModelConfigElement_RandomPick
CModelConfigElement_SetBodygroup
CModelConfigElement_SetBodygroupOnAttachedModels
CModelConfigElement_SetMaterialGroup
CModelConfigElement_SetMaterialGroupOnAttachedModels
CModelConfigElement_SetRenderColor
CModelConfigElement_UserPick
CModelConfigList
CMorphBundleData
CMorphConstraint
CMorphData
CMorphRectData
CMorphSetData
CNPCPhysicsHull
COrientConstraint
CParentConstraint
CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
Type
/
to search
Dota 2
modellib
CAttachment
CAttachment
m_name
:
CUtlString
0 (0x00)
m_influenceNames
:
CUtlString
[3]
= ["","",""]
8 (0x08)
m_vInfluenceRotations
:
Quaternion
[3]
= [[0,0,0,1],[0,0,0,1],[0,0,0,1]]
32 (0x20)
m_vInfluenceOffsets
:
Vector
[3]
= [[0,0,0],[0,0,0],[0,0,0]]
80 (0x50)
m_influenceWeights
:
float32
[3]
116 (0x74)
m_bInfluenceRootTransform
:
bool
[3]
= [false,false,false]
128 (0x80)
m_nInfluences
:
uint8
131 (0x83)
m_bIgnoreRotation
:
bool
132 (0x84)
Also in
Counter-Strike 2
Deadlock