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  • CDOTA_Modifier_KeeperOfTheLight_BlindingLight_Thinker
  • CDOTA_Modifier_KeeperOfTheLight_Illuminate
  • CDOTA_Modifier_KeeperOfTheLight_ManaLeak
  • CDOTA_Modifier_KeeperOfTheLight_Radiant_Bind
  • CDOTA_Modifier_KeeperOfTheLight_Recall
  • CDOTA_Modifier_KeeperOfTheLight_Recall_Movespeed
  • CDOTA_Modifier_KeeperOfTheLight_SpiritForm
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp
  • CDOTA_Modifier_KeeperOfTheLight_Will_O_Wisp_Aura
  • CDOTA_Modifier_Keeper_of_the_Light_BrightSpeed
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier
  • CDOTA_Modifier_Keeper_of_the_Light_ManaMagnifier_Boost
  • CDOTA_Modifier_Keeper_of_the_Light_SpecialReserve
  • CDOTA_Modifier_Kez_Echo_Slash_Echo_Damage
  • CDOTA_Modifier_Kez_Echo_Slash_Slow
  • CDOTA_Modifier_Kez_FalconRush
  • CDOTA_Modifier_Kez_FalconRush_Echo_Damage
  • CDOTA_Modifier_Kez_FalconRush_Intrinsic
  • CDOTA_Modifier_Kez_GrapplingClaw_LandingAnim
  • CDOTA_Modifier_Kez_GrapplingClaw_Movement
  • CDOTA_Modifier_Kez_GrapplingClaw_Slow
  • CDOTA_Modifier_Kez_Katana
  • CDOTA_Modifier_Kez_Katana_Bleed
  • CDOTA_Modifier_Kez_Katana_Shard_Active
  • CDOTA_Modifier_Kez_Katana_Shard_Debuff
  • CDOTA_Modifier_Kez_RaptorDance_Immune
  • CDOTA_Modifier_Kez_RavensVeil_Blind
  • CDOTA_Modifier_Kez_RavensVeil_Buff
  • CDOTA_Modifier_Kez_RavensVeil_Thinker
  • CDOTA_Modifier_Kez_Sai
  • CDOTA_Modifier_Kez_ShodoSai_Mark_Slow
  • CDOTA_Modifier_Kez_ShodoSai_Parry
  • CDOTA_Modifier_Kez_Shodo_Sai_Mark
  • CDOTA_Modifier_Kez_SwitchWeapon_Aghs
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Katana
  • CDOTA_Modifier_Kez_SwitchWeapon_Flutter_Sai
  • CDOTA_Modifier_Kez_TalonToss_Damage
  • CDOTA_Modifier_Kez_TalonToss_Silence
  • CDOTA_Modifier_Kill
  • CDOTA_Modifier_Knockback
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura
  • CDOTA_Modifier_KoboldTaskmaster_SpeedAura_Bonus
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura
  • CDOTA_Modifier_KoboldTunneler_ProspectingAura_Money
  • CDOTA_Modifier_Kobold_Cup
  • CDOTA_Modifier_Kobold_Disarm
  • CDOTA_Modifier_Kunkka_Admirals_Rum
  • CDOTA_Modifier_Kunkka_GhostShip_DamageAbsorb
  • CDOTA_Modifier_Kunkka_GhostShip_DamageDelay
  • CDOTA_Modifier_Kunkka_GhostShip_Knockback
  • CDOTA_Modifier_Kunkka_GhostShip_Loaded
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fire_Cannons
  • CDOTA_Modifier_Kunkka_Ghost_Ship_Fleet
  • CDOTA_Modifier_Kunkka_Tidebringer
  • CDOTA_Modifier_Kunkka_Tidebringer_ArmorPiercing
  • CDOTA_Modifier_Kunkka_Tidebringer_Slow
  • CDOTA_Modifier_Kunkka_Torrent
  • CDOTA_Modifier_Kunkka_Torrent_Slow
  • CDOTA_Modifier_Kunkka_Torrent_Storm
  • CDOTA_Modifier_Kunkka_Torrent_Thinker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot
  • CDOTA_Modifier_Kunkka_XMarksTheSpotMarker
  • CDOTA_Modifier_Kunkka_XMarksTheSpot_Thinker
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Ambient_Buff
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self
  • CDOTA_Modifier_Largo_AmphibianRhapsody_Self_Tracker
  • CDOTA_Modifier_Largo_CatchyLick_Buff
  • CDOTA_Modifier_Largo_CatchyLick_Intrinsic
  • CDOTA_Modifier_Largo_CatchyLick_Knockback
  • CDOTA_Modifier_Largo_CatchyLick_Rune
  • CDOTA_Modifier_Largo_CroakOfGenius_Buff
  • CDOTA_Modifier_Largo_CroakOfGenius_Debuff
  • CDOTA_Modifier_Largo_Encore
  • CDOTA_Modifier_Largo_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Leave
  • CDOTA_Modifier_Largo_FroglingBand2_Frogling_Vanish
  • CDOTA_Modifier_Largo_FroglingBand_Self
  • CDOTA_Modifier_Largo_Frogstomp_Debuff
  • CDOTA_Modifier_Largo_Frogstomp_Thinker
Type / to search schemas
  1. Dota 2
  2. client
  3. CDOTA_Buff
  4. CDOTA_Modifier_Kez_GrapplingClaw_Movement

CDOTA_Modifier_Kez_GrapplingClaw_Movement

6960 bytes (0x1B30)Source
Inherits
CDOTA_BuffC_VerticalMotionControllerat 0x10C_HorizontalMotionController
Also in
server

Fields

NameTypeOffset
m_vGrappleHookPos
VectorWS
68240x1AA8
m_vInitialDir
Vector
68360x1AB4
m_vHookDir
Vector
68480x1AC0
m_vLastVelocity
Vector
68600x1ACC
m_flHookDistance
float32
68720x1AD8
m_flCurrentHookRetractSpeed
float32
68760x1ADC
m_flCurrentHookLength
float32
68800x1AE0
m_flCurHookDistDelta
float32
68840x1AE4
m_flCurMomentumDistDelta
float32
68880x1AE8
m_flDecelerationRate
float32
68920x1AEC
m_flMaxHeight
float32
68960x1AF0
m_flInitialSpeed
float32
69000x1AF4
m_flDT
float32
69040x1AF8
m_flAccumDist
float32
69080x1AFC
m_bHookAttached
bool
69120x1B00
grapple_speed
int32
69160x1B04
impact_damage
int32
69200x1B08
land_distance
int32
69240x1B0C
max_distance_break
int32
69280x1B10
lifesteal_pct
int32
69320x1B14
m_hTarget
CHandle<C_BaseEntity>
69360x1B18
m_bDidAttack
bool
69400x1B1C
m_bStartedAnimation
bool
69410x1B1D
m_Activity
GameActivity_t
69440x1B20
m_flTimeLeftForActivity
float32
69480x1B24
m_nGrappleAttackRecord
AttackRecord_t
69520x1B28
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.